Recently I've been looking at a campaign in a "real world with superheroes" setting. It's not Iron Age by any means, heroes try to be heroes for the most part, but powers affect people as they really would. Listed below are some examples of the house rules I'm working on. If you have any questions or comments please let me know.
1. "Feels like I got hit by a car"- For heroes with a Brawn rating of 4 or more, their base melee attack deals lethal damage. Afterall, when you can lift tanks/trains/buildings, that punch is going to do massive blunt force trauma. Per Bashman's suggestion, you could spend a hero point to "pull your punch" or take a "Pull Punch" advantage.
2.In the same thoughtline, if you blast someone with a stream of fire, it's more than likely going to kill them. You would have to be careful to heat the area enough for them to pass out, rather than nuke them.
3. I had been contemplating making Flight/Super Running, etc. require some sort of Immunity to environmental conditions that arise, but I also thought it might be worth just putting the immunities as "built-in", i.e. if your body can fly, then it can also withstand temperatures in the upper atmosphere, allow you to adapt to breath, etc (with the exception of flying in space).
-UB
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Real World Supers
- AslanC
- Zenith Comics
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- Joined: Sat Apr 03, 2010 11:00 pm
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