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Linked Powers

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AngryGhost
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Linked Powers

Post by AngryGhost »

Could someone give me some good examples of Linked Powers and why you would have them. As a 2pt enhancement it seems a little expensive although I'm probably reading it all wrong.
And
If for example I wanted Invisibility and Ghostform and I wanted to be able to use them both separately and together (at different times obviously) would I have to buy them both singularly and as linked powers? (excluding spending a hero dice)

Or as one of my players (and less tired I might add) puts it, with a shade more eloquence.

If you can't use more than one power at the same time then all powers are multipowers. So in order for multipower to exist it must be possible to use two different powers at the same time. So if you can use two different powers at the same time there must be a cost associated with doing so that makes it worth buying them as a linked power as the linked power enhancement seems quite expensive and essentially limits both powers. What is that cost?
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BASHMAN
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Post by BASHMAN »

You can use powers sepreately *or* together if you buy them seperately. It says as much in the "what can I do on my panel?" part (you can activate any number of powers that aren't an attack, but turn ends when you attack).

Linked means you *must* use them together.

Where this is especially useful:

Linking Special Attack with some other effect, such as Daze, Confuse, Immobilize, etc. Normally any those effects would also end your panel, as they are all attacks- this makes it so you can do both at once.

Linked is also useful for getting 2 expensive powers for a cheaper price. So you could link Mind Control (5pts) to Ghost Form 3 (3pts) for 7 instead of 8 points. This would mean that you only use ghost form while using your mind control to possess somebody (like Jericho from Teen Titans).

NOTE: Linked can only connect *2* powers. YOu cannot use it to link 5 things together to make some uber-crazy power. That's "broken" as they say.
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MrJupiter
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Post by MrJupiter »

I have a question about the Linked enhancement: It says that Linked is similar to Multi-Power, so would linking two powers from separate power groups cost an extra Character Point over and above the 2pts?

[I'm thinking that your answer will be no, since your example of Mind Control+Ghost Form costing only 7pts probably answers my question. Doh!]
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AngryGhost
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Post by AngryGhost »

BASHMAN wrote:You can use powers sepreately *or* together if you buy them seperately. It says as much in the "what can I do on my panel?" part (you can activate any number of powers that aren't an attack, but turn ends when you attack).

Linked means you *must* use them together.

Where this is especially useful:

Linking Special Attack with some other effect, such as Daze, Confuse, Immobilize, etc. Normally any those effects would also end your panel, as they are all attacks- this makes it so you can do both at once.

Linked is also useful for getting 2 expensive powers for a cheaper price. So you could link Mind Control (5pts) to Ghost Form 3 (3pts) for 7 instead of 8 points. This would mean that you only use ghost form while using your mind control to possess somebody (like Jericho from Teen Titans).

NOTE: Linked can only connect *2* powers. YOu cannot use it to link 5 things together to make some uber-crazy power. That's "broken" as they say.
Yeah that all makes sense, but I think when all is said and done I'd probably want to use a Hero Dice to emulate another power (i.e I hit with my metal claws: special power so hard that they are now Daze-ed too) instead of linking two powers together (for the sake of 1 point I might save), unless I was trying to emulate a certain superhero.

I think in some ways linked powers might end up with players deserting their original concept due to the limitations it might have. For example if I had a player who wanted to emulate someone who turned invisible And walked through walls then linked power serves its purpose. However, they might realise, for the sake of 1 point that because they're not inherently combat abilities they could buy them separately and use them individually and together. This would give them a bigger spectrum of powers in a lot of ways.

I could see the big benefit of taking two attacks basically though in one turn, that's pretty much what I was looking for. However, I guess I better make sure that my players understand there's no "pulling punches" so to speak when using two linked powers of attack.

blah! hope that makes sense, been a long day :P
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Ratix
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Post by Ratix »

MrJupiter wrote:I have a question about the Linked enhancement: It says that Linked is similar to Multi-Power, so would linking two powers from separate power groups cost an extra Character Point over and above the 2pts?

[I'm thinking that your answer will be no, since your example of Mind Control+Ghost Form costing only 7pts probably answers my question. Doh!]
Yeah, Linked finally "clicked" with me when I realized the second power is paid for by the 2pt Linked enhancement; which, much like Multi-Power, makes sense as it limits your options when using the full power. It also made the "Invulnerability" example in the book make sense (Armor 3 Linked with Immunity 4). Of course, it has other uses beyond being a cheap way to get expensive powers; it can let you use two powers at once that normally can't be used on the same action, like Immobilization and Daze.
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AngryGhost
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Post by AngryGhost »

Ratix wrote:. It also made the "Invulnerability" example in the book make sense (Armor 3 Linked with Immunity 4)..
I think it's all coming together for me now too...

With that above example, you'd just pay for Immunity 4 right (as it's the higher of the two) and then add 2 poins for Armor 3 to be linked to it?

If the above is true I could theoretically link a 5 point with a 5 point power and pay a total of 7 points (5 for one power, they're both 5 so it matters not which one + 2 points for the link and nothing for the other power)
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Lindharin
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Post by Lindharin »

That is my understanding.
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Ratix
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Post by Ratix »

AngryGhost wrote:
Ratix wrote:. It also made the "Invulnerability" example in the book make sense (Armor 3 Linked with Immunity 4)..
I think it's all coming together for me now too...

With that above example, you'd just pay for Immunity 4 right (as it's the higher of the two) and then add 2 poins for Armor 3 to be linked to it?

If the above is true I could theoretically link a 5 point with a 5 point power and pay a total of 7 points (5 for one power, they're both 5 so it matters not which one + 2 points for the link and nothing for the other power)
You got it. There are still drawbacks though. For example, I would assume that disabling one power (through Nullify or whatnot) would effectively disable both; if you can't activate both, neither activates.
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MrJupiter
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Post by MrJupiter »

AngryGhost wrote:...If the above is true I could theoretically link a 5 point with a 5 point power and pay a total of 7 points (5 for one power, they're both 5 so it matters not which one + 2 points for the link and nothing for the other power)
Like linking Special Attack 5 (no range, +5DM) to Weaken 5 (Brawn, no range) in the "Most Awesome Devastating Strike Ever" power link for 7pts. How's that for Munckinism?
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AngryGhost
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Post by AngryGhost »

MrJupiter wrote:
AngryGhost wrote:...If the above is true I could theoretically link a 5 point with a 5 point power and pay a total of 7 points (5 for one power, they're both 5 so it matters not which one + 2 points for the link and nothing for the other power)
Like linking Special Attack 5 (no range, +5DM) to Weaken 5 (Brawn, no range) in the "Most Awesome Devastating Strike Ever" power link for 7pts. How's that for Munckinism?
Ah yeah, but as GM I have developed cunning strategy that helps me deal with such situations. It's called:

No

:P
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MrJupiter
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Post by MrJupiter »

AngryGhost wrote:
MrJupiter wrote:
AngryGhost wrote:...If the above is true I could theoretically link a 5 point with a 5 point power and pay a total of 7 points (5 for one power, they're both 5 so it matters not which one + 2 points for the link and nothing for the other power)
Like linking Special Attack 5 (no range, +5DM) to Weaken 5 (Brawn, no range) in the "Most Awesome Devastating Strike Ever" power link for 7pts. How's that for Munckinism?
Ah yeah, but as GM I have developed cunning strategy that helps me deal with such situations. It's called:

No

:P
I'll have to work up the moxie to use that one. "No" would make things s much easier.
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