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Legends of Steel
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
- Baelor
- Hero
- Posts: 323
- Joined: Tue Sep 21, 2010 11:00 pm
- Location: Winnipeg, Manitoba, Canada
- Contact:
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
BASH! Fantasy: Knock-Back Rules & Push
Here is a bit of Revising I'm doing for BASH! Fantasy Ultimate Edition / Legends of Steel. Push & Knock-Back. This is to make the power a bit easier to understand, and because Knock-Back works differently at Heroic Scale vs. Super Heroic scale:
Knock-back
Knock-Back is when a character is sent hurtling backwards in combat. If an attack does at least 50 damage, the target is knocked back 1 square. Every 10 points of damage beyond 50 knocks the opponent back another square. The amount of damage that got through the target’s Soak makes no difference, only the initial damage. For instance, an attack that does 70 damage would knock an opponent back 3 squares. An opponent who takes any Knock-Back is automatically knocked down as well. If an opponent is thrown into an object, they take damage from the impact as if they had fallen (every 2 Squares knocked back is 1 DM). Knock-Back is sometimes abbreviated as “KB”.
Shove: An attacker can shove an opponent away, doing Knock-Back in lieu of an ordinary attack. If you try to shove, roll a Brawn contest with the opponent. If you win, you knock them back 1 square and they are on the ground. If you win by 20, you knock them back 2 squares. If you win by 30 you knock them back 3 squares, and so on to a maximum of 5 squares. When you shove an opponent, you can choose to go with them (and will be in an adjacent square) or to remain in the square you shoved them from.
PUSH
This Power enables the user to push enemies or objects with great force. You may spend your levels in Push either to increase the multiplier to Hit (based on Agility), or the multiplier for Knock-Back. Any Push that affects an Area hits automatically. Each level devoted to Knock-Back increases the Knock-Back multiplier by 2. This multiplier is based on Brawn for a Physical push (such as from a Water Elemental), and Mind for a Magical push (such as from a magical wind spell). For example, a wizard with a Mind of 3 using Push 3 (Med. Line) to conjure powerful winds would do x9 Knock-Back to everyone within the area of effect (3 levels x2 = 6 + 3 Mind = x9 Knock-Back). Being knocked back doesn’t hurt unless you are knocked into something (see Knock-Back, page XXX). If the roll for Knock-Back is less than what is needed to move the target (usually 50, but Size may adjust this) there is no effect. Common representations of this Power include creating powerful winds or waves, or using powerful slams to create shockwaves that force enemies back.
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
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I was asked this same question at Miscon Game Day, and really wished I had an answer.
I'm looking forward to it, and can't wait to be able to do a campaign with it.
Mr. Jupiter, I think it would work fairly well for a Dark Sun style campaign, if you are willing to do the legwork on the setting stuff, templates for the races you want, and stuff like that.
The default game world is probably one of my favorites I've seen in a really long time. It is astoundingly well fleshed out given how little text is actually devoted to it. A player could sit down with it and read about a page worth of material, and would then have a pretty good context for where you want to start your game. (there is about a page of text for each city-state)
I'm looking forward to it, and can't wait to be able to do a campaign with it.
Mr. Jupiter, I think it would work fairly well for a Dark Sun style campaign, if you are willing to do the legwork on the setting stuff, templates for the races you want, and stuff like that.
The default game world is probably one of my favorites I've seen in a really long time. It is astoundingly well fleshed out given how little text is actually devoted to it. A player could sit down with it and read about a page worth of material, and would then have a pretty good context for where you want to start your game. (there is about a page of text for each city-state)
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
DS would not be too hard to do with the book as written. The powers are there- you'd just have to decide which ones you want to let players use. The difference between magic & psionics in this game is really just what "type" of powers you use, and the "trappings" of how that power works (casting vs. concentration).
If you want someone to say magic words to make a power take effect that's magic. If they have to stare really hard at it, that's psionics.
If you want someone to say magic words to make a power take effect that's magic. If they have to stare really hard at it, that's psionics.
- Jason_Sunday
- Costumed Crimefighter
- Posts: 140
- Joined: Mon Jun 21, 2010 11:00 pm
- Location: Pensacola, Fl
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- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact: