We will be play-testing Issue #1 of Living Megapolis tonight. It may run to next week to finish, because my group doesn't get more than 3 hours of play per week.
As long as you provide constructive feedback, I would appreciate if your group would like to play-test it, too. Please PM me your email address if you're interested. Issue #2 should be ready in a couple weeks, too.
After the play-tests, we only need some maps, maybe some free art, and some formatting for Living Megapolis to be ready.
cheers
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Living Megapolis: play-test opportunities
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
- Dustland
- Cosmic Hero
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- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
OK BASH fanatics,
We've completed one play-test and it went well. Players had fun and want more. The Narrator had most of what he needed to run. The combats were fairly challenging with 5 players at the table. We identified many opportunities to improve, such as providing guidance to handle clairvoyance, telepathy, extra levels of investigation, some quick reference tables for villain tactics and experience points.
We're taking a week or two to incorporate the changes, but I would still appreciate a couple more data points from experienced BASH Narrators. Please contact me.
We're play-testing the next issue next week.
cheers
We've completed one play-test and it went well. Players had fun and want more. The Narrator had most of what he needed to run. The combats were fairly challenging with 5 players at the table. We identified many opportunities to improve, such as providing guidance to handle clairvoyance, telepathy, extra levels of investigation, some quick reference tables for villain tactics and experience points.
We're taking a week or two to incorporate the changes, but I would still appreciate a couple more data points from experienced BASH Narrators. Please contact me.
We're play-testing the next issue next week.
cheers