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Living Megapolis: Fame

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Saker
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Living Megapolis: Fame

Post by Saker »

I would like to play with the Fame rules. Here's the draft text for the rules. Please provide comments, discussion and questions. The point is to make these rules as good as possible.
Fame
Living Megapolis uses the Fame rules as described in BUE. All characters begin with a fame score of ten (10) acclaim and zero infamy due to the publicity of volunteering and being selected as a Defender. Fame scores are modified by certain advantages and disadvantages as follows:
• Celebrity +20 acclaim
• Resources +5 acclaim
• Social Stigma -5 acclaim

Before the start of each issue, characters lose two (2) from both their acclaim and infamy scores to a minimum of half their maximum values. Therefore, characters must track their current and maximum fame scores.

Characters with infamy scores of ten (10) or more at the beginning of an issue are asked to resign from the Defenders by Ace Ashby, effectively removing the character from the Living Megapolis campaign.

in the Narrator's section
Awarding acclaim & infamy
The first three examples to award experience points should also earn acclaim, while the fourth example would not earn acclaim.

Use the Fame table in BUE as a guideline; however, each issue will also provide additional guidance.

Hopefully, the only infamy will be gained by characters destroying property. The Defenders have insurance to compensate for some collateral damage but not excessive. Each issue will provide guidance.

If a villain mind controls a hero to break a law or threaten laws, the issue will provide guidance.
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Saker
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Post by Saker »

[bump] Hello. I would really appreciate your feedback concerning the twist that I've taken with the Fame rules [/bump]
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Dustland
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Post by Dustland »

I haven't played with the Fame rules, but it looks fine to me.

I've never used Fame because it seems to add a bit more paperwork for the players and forces more work on the narrator without much of a game effect. But I did say "seems to..." because once again, I've never used the rule.

Maybe someone with some experience could chime in with how it worked in their campaign?
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BASHMAN
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Post by BASHMAN »

I used Fame rules and the players really liked it. I definitely like the idea that if they earn too much Infamy they become NPCs.
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Dustland
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Post by Dustland »

Before the start of each issue, characters lose two (2) from both their acclaim and infamy scores to a minimum of half their maximum values.
What is their maximum value? Isn't it constantly increasing as they aquire Fame/Infamy or am I missing something?
Characters with infamy scores of ten (10) or more at the beginning of an issue are asked to resign from the Defenders by Ace Ashby, effectively removing the character from the Living Megapolis campaign.
Is there any way for a character to be "returned to the light", other than Narrator's fiat? In theory, if the character lays low for enough time (ie sits out a few games), could their infamy score drop enough for them to return as a PC, but on something like probation?
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MrJupiter
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Re: Living Megapolis: Fame

Post by MrJupiter »

Saker wrote:Before the start of each issue, characters lose two (2) from both their acclaim and infamy scores to a minimum of half their maximum values.
Is this to reflect that public media is starting to turn its lens of attention to new stories and that the heroes' last exploits are becoming "old news"?
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Saker
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Re: Living Megapolis: Fame

Post by Saker »

MrJupiter wrote:
Saker wrote:Before the start of each issue, characters lose two (2) from both their acclaim and infamy scores to a minimum of half their maximum values.
Is this to reflect that public media is starting to turn its lens of attention to new stories and that the heroes' last exploits are becoming "old news"?
Exactly, I like to think of it as 'what have you done for me lately'? It is to provide incentive that you need to do at least two things worthy of Fame just to stay even.

cheers
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