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Living Megapolis

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Saker
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Living Megapolis

Post by Saker »

It is with great pleasure to announce the project launch of a "Living Campaign" for BASH. It will be a Bronze Age, Street Level campaign set in Megapolis approximately a year after the last material published. The goal is to provide 11-12 issues of adventures for Year One that are complete with box text, maps, NPC tactics, and scenes ready for narrators to run. The issues will be serial with multiple plot-lines. The target for this material is conventions and homeplay to gerenate additional BASH fanatics.

So far, my partner and I have a draft character creation and game mechanic guidelines section and a 12 issue story outline. I will be posting the character creation and game mechanic guidelines in discussable bites on the board for everyone to comment and make better.

I would appreciate any volunteer effort. Here are the areas that I foresee needing help in priority order:
1. Map-maker
2. Issue authors given antagonists, plot and setting. For example, we would supply "Col. Mustard in the library with candlestick," and authors would detail the issue from there.
3. Free artists

The timeline depends on volunteer effort.

cheers
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Dustland
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Post by Dustland »

I'm not familiar with Megapolis, is there someplace I can go for background info?

Feel free to send me some ideas about notable heroes/villains and I'll see what I can do about getting you some pics!
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TommyBrownell
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Post by TommyBrownell »

What type of deadline are you looking at for the "issues"? I'm pretty game to pitch in if it's a reasonable timeframe.
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Saker
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Post by Saker »

Dustland wrote:I'm not familiar with Megapolis, is there someplace I can go for background info?

Feel free to send me some ideas about notable heroes/villains and I'll see what I can do about getting you some pics!
It's BASHMAN's setting.

Thanks for the offer. I'll send you stuff when we're ready.

cheers
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Saker
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Post by Saker »

TommyBrownell wrote:What type of deadline are you looking at for the "issues"? I'm pretty game to pitch in if it's a reasonable timeframe.
"Issues" will be four-hours worth of gaming. Send me a Private Message and suggest what a reasonable timeframe for you would be.

cheers
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kevperrine
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Post by kevperrine »

Will there be some sort of online info page on the city/setting of Megapolis? As well as the official updates to the story/timeline for the previous year?

I'd find it hard to have a "Living Campaign" without something for Narrators and Players to get a grasp on the overall basics of the setting.


Just wondering how Narrators/Players will interact.
-kev-
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BASHMAN
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Post by BASHMAN »

Kevin- I'm cool with that if Saker wants to make (or have someone make) a website with the Living Megapolis campaign info on it, I'd be okay with it- and even put a link to it on the official site (any of the materials Saker sent to me to preview would be fine to put on there).
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Saker
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Post by Saker »

kevperrine wrote:Will there be some sort of online info page on the city/setting of Megapolis? As well as the official updates to the story/timeline for the previous year?

I'd find it hard to have a "Living Campaign" without something for Narrators and Players to get a grasp on the overall basics of the setting.


Just wondering how Narrators/Players will interact.
-kev-
The first issue of Living Megapolis will provide
1. an introduction to Megapolis answering all important setting questions,
2. rules for character creation, and
3. rules for narrators.

When this is ready to publish, I would appreciate the help to put the information online.

I want to start previewing the campaign rules with the Board members, so people can comment and make the better.

cheers
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Protheuz
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Post by Protheuz »

I can help with maps, ideas and maybe art - depending greatly on time availability.
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kroh
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Post by kroh »

Will this be for convention play like the other "Living" events?

Regards,
Walt
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Saker
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Post by Saker »

kroh wrote:Will this be for convention play like the other "Living" events?

Regards,
Walt
Absolutely! That's one of the main points.

cheers
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kroh
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Post by kroh »

Let me know if you need any art
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Saker
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Post by Saker »

kroh wrote:Let me know if you need any art
Great. I'll let you know when we get the stories solidified.

Let me know if you can do maps.

cheers
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kroh
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Post by kroh »

I can do maps if I have to...

;-)

Regards,
Walt
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Saker
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Post by Saker »

kroh wrote:I can do maps if I have to...

;-)

Regards,
Walt
I don't want to waste your talent. :D I really appreciate the volunteer. I'll let you know when.

cheers!
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