Minions as a Mastery power
Posted: Thu Aug 04, 2011 3:04 am
I've been toying with adding a Mastery Power - Minions
Comments please
Minions 1-3 [Mastery Power]
You have a group of people/beings/animals who follow your orders.
For 1pt you have a 6 10 hit minions, or 3 20 hit minions or 1 40 hit minions.
For 2 points you have 12 10 hit minions, or 6 20 hit minions or 3 40 hit or 1 60 hit minion .
For 3 points you have 24 10 hit minions, or 12 20 hit minions or 6 40 hit minions, or 3 60 hit minions
Each minion is identical and built on 1/2 your points. Don't forget each -10 hit below 60 is -1 off the cost. So a 10 hit minion is built on 1/2 your points +5. Add one point if your minion has armour/weapons (or 1/2 your points +4 to build your minion).
Check out the minion rules page 69 BASH-UE.
For a 1pt advantage you can make your minions fanatically loyal.
For an additional 1-2pts you can double/quadruple the number of minions you have (but not the hits they have).
1pt Variable allows you to have up to 3 different minion types.
For a 0pt Disadvantage the minions are built on 1/4 yor points but you have twice as many.
For a 1pt Disadvantage the minions are built on 1/4 your points.
If a Minion is captured/killed they can only be replaced between Story Arcs.
Minions cannot have the following powers: Healing, Duplication, Shape-Shifting, X-Ray Vision, ESP Telepathy, Mind Control, Clairvoyance, X Mastery, or ,Summoning/Animation.
In the case of Headquarters and Super Vehicles the points value of the minions is the 1/2 the characters, not the bases/vehicles, but the minions are limited to acting within close proximity to base or vehicle.
Comments please
Minions 1-3 [Mastery Power]
You have a group of people/beings/animals who follow your orders.
For 1pt you have a 6 10 hit minions, or 3 20 hit minions or 1 40 hit minions.
For 2 points you have 12 10 hit minions, or 6 20 hit minions or 3 40 hit or 1 60 hit minion .
For 3 points you have 24 10 hit minions, or 12 20 hit minions or 6 40 hit minions, or 3 60 hit minions
Each minion is identical and built on 1/2 your points. Don't forget each -10 hit below 60 is -1 off the cost. So a 10 hit minion is built on 1/2 your points +5. Add one point if your minion has armour/weapons (or 1/2 your points +4 to build your minion).
Check out the minion rules page 69 BASH-UE.
For a 1pt advantage you can make your minions fanatically loyal.
For an additional 1-2pts you can double/quadruple the number of minions you have (but not the hits they have).
1pt Variable allows you to have up to 3 different minion types.
For a 0pt Disadvantage the minions are built on 1/4 yor points but you have twice as many.
For a 1pt Disadvantage the minions are built on 1/4 your points.
If a Minion is captured/killed they can only be replaced between Story Arcs.
Minions cannot have the following powers: Healing, Duplication, Shape-Shifting, X-Ray Vision, ESP Telepathy, Mind Control, Clairvoyance, X Mastery, or ,Summoning/Animation.
In the case of Headquarters and Super Vehicles the points value of the minions is the 1/2 the characters, not the bases/vehicles, but the minions are limited to acting within close proximity to base or vehicle.