Proposed Skills: Charisma and Psychic
Posted: Sun Jun 19, 2011 4:34 pm
Hey fellas!
Could you weigh in on the utility of the following? These are new mental skills that I'm considering for my games.
Charisma: This skill grants the character facility in navigating human relationships and interactions. Specialties include: Bargain, Fast Talk, Seduction, Oratory, and Persuade, to name a few.
Psychic: A character with this skill is well trained in the workings of the mind. Specialties include: Hypnotism, Meditation, Concentration, to name a few.
For what it's worth, I think psychic might be good for pulp characters that can pull off extremely minor mental tricks, but don't quite merit purchasing actual mental powers.
What say you?
Best,
Dragonfly
Could you weigh in on the utility of the following? These are new mental skills that I'm considering for my games.
Charisma: This skill grants the character facility in navigating human relationships and interactions. Specialties include: Bargain, Fast Talk, Seduction, Oratory, and Persuade, to name a few.
Psychic: A character with this skill is well trained in the workings of the mind. Specialties include: Hypnotism, Meditation, Concentration, to name a few.
For what it's worth, I think psychic might be good for pulp characters that can pull off extremely minor mental tricks, but don't quite merit purchasing actual mental powers.
What say you?
Best,
Dragonfly