Power Trees vs Freeform Creation
Posted: Sun Apr 10, 2011 7:26 pm
I'm working on converting the old Freedom Force game to a module I'll run as a pbp game in the near future. After reviewing how the game handles powers, and playing way too much Borderlands, it occurred to me that using a Power Tree system could have its merits.
1) As an introduction to new players, it is not as overwhelming as handing them a book of options, but not as limiting as a complete pregen.
2) It allows the Narrator to restrict access to problematic powers. For instance, I find the second paragraph of Danger Sense to be a pain in the rear because players expect to be given a head's up every time an encounter begins.
3) It allows the Narrator to edit powers so they aren't as broad or open to interpretation. Take Danger Sense again; I would allow it, but it would simply read as giving the +2 multiplier to defense and would drop the rest of the description.
1) As an introduction to new players, it is not as overwhelming as handing them a book of options, but not as limiting as a complete pregen.
2) It allows the Narrator to restrict access to problematic powers. For instance, I find the second paragraph of Danger Sense to be a pain in the rear because players expect to be given a head's up every time an encounter begins.
3) It allows the Narrator to edit powers so they aren't as broad or open to interpretation. Take Danger Sense again; I would allow it, but it would simply read as giving the +2 multiplier to defense and would drop the rest of the description.