non-scaling attack weak spot
Posted: Wed Feb 09, 2011 12:51 pm
last night we faced the master villain who had attack weak spot and x6 damage.
For 2 pts, attack weak spot doubles the damage if you hit by 20.
Since this is a multiplication not an addition, it gets better the more powerful you already are - which seem to me the opposite of its intent.
I would think attack weak spot would be for low powered characters to occasionally boost their damage.
I suggest:
Attack Weak Spot 1+
At level 1 your attacks do +x2 DM when you hit by +10 points. Each additional level adds +x2 DM when you hit by an additional +10 points. So at level 3 if you hit by +10 you do +x1 DM, if you hit by +20 you do +x2 DM, if you hit by +30 you do +x3 DM
note that this removes the ability to spend a hero point to use your to hit roll for damage, but that can be left in
For 2 pts, attack weak spot doubles the damage if you hit by 20.
Since this is a multiplication not an addition, it gets better the more powerful you already are - which seem to me the opposite of its intent.
I would think attack weak spot would be for low powered characters to occasionally boost their damage.
I suggest:
Attack Weak Spot 1+
At level 1 your attacks do +x2 DM when you hit by +10 points. Each additional level adds +x2 DM when you hit by an additional +10 points. So at level 3 if you hit by +10 you do +x1 DM, if you hit by +20 you do +x2 DM, if you hit by +30 you do +x3 DM
note that this removes the ability to spend a hero point to use your to hit roll for damage, but that can be left in