Additive Mind - boost your stat
Posted: Thu Jan 27, 2011 1:57 pm
Boost gives +1 to a stat for 1 effect for 1pt
One issue with BASH is that stats are really powerful if used and really expensive fluff if not used. There is strong incentive to focus on a few stats and use those for everything instead of having more balanced characters.
For 2 points you add your mind value to another stat for one purpose. This is only useful if your mind is 3 or higher. For damage this is only useful if both your brawn and mind are 3 or higher.
Additive Mind 2pts
The character can add their Mind rating to their Brawn or Agility rating for a specific use (damage, soak, to hit, defense).
Example: Master Smasher is a genius inventor who is also super strong. B 4, M 3. He builds a forcefield to help protect him, bought as additive mind - soak. His soak is 7.
Example: Master Blaster is a genius inventor who has designed a laser targeting system for his guns. He is A 2 M 4. He buys additive mind for to hit. His to hit is 6.
One issue with BASH is that stats are really powerful if used and really expensive fluff if not used. There is strong incentive to focus on a few stats and use those for everything instead of having more balanced characters.
For 2 points you add your mind value to another stat for one purpose. This is only useful if your mind is 3 or higher. For damage this is only useful if both your brawn and mind are 3 or higher.
Additive Mind 2pts
The character can add their Mind rating to their Brawn or Agility rating for a specific use (damage, soak, to hit, defense).
Example: Master Smasher is a genius inventor who is also super strong. B 4, M 3. He builds a forcefield to help protect him, bought as additive mind - soak. His soak is 7.
Example: Master Blaster is a genius inventor who has designed a laser targeting system for his guns. He is A 2 M 4. He buys additive mind for to hit. His to hit is 6.