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useful superjump

Posted: Wed Jan 26, 2011 12:57 pm
by dugfromthearth
Superjump costs 2 points. It lets you travel at speed 10 through the air, but not hover in the air, and you have to land after a certain distance, and you cannot change direction in the air.

Flight for 2 points lets you travel at speed 10 through the air, hover, change direction, and stay up as long as you want.

In order to make Superjump useful it actually has to be faster than flight for the same cost because it is inferior in every other way.

normal jump is Brawn squared.
1=1, 2=4, 3=9, 4=16, 5=25, 6=36
Superjump - 1-4pts
For 1pt you can either:
add +1 to brawn to determine the distance you can jump. You can jump that distance in one page.
or double the distance you can jump but not increase the speed at which you jump.

Brawn 4 hero
SJ 1 pt for faster jumping. Can jump 25 squares total, 25 per page.
SJ 1 pt for faster jumping, 2pts for longer jumping. Can jump 25 squares per page, up to 100 squares total (will take 4 pages to complete the jump)

Posted: Wed Jan 26, 2011 11:33 pm
by BASHMAN
Holy smoke, you are right! Another way to go is to reduce the cost of Super Jump to 1pt. Then it would be twice as effective, distance wise for 1pt.

Posted: Thu Jan 27, 2011 3:16 am
by kevperrine
BASHMAN wrote:Holy smoke, you are right! .

OR.... you could ask - does my character (say... THE HULK) fly? Nope. Then super jump is perfect as is. hehe...

I do like when the rules balance with the power end results. But is this a case of concept or should it truly be fixed? I do like BASHMAN's simple solution if that's the end decision (for the new and errata'd printing of BASH! UE)

-kev-

Posted: Thu Jan 27, 2011 1:31 pm
by dugfromthearth
I still don't understand why you can only jump 10 in a page. I understand that gravity only pulls you down 10 - but how far you jump is based on your horizontal speed applied over the time you go up and come down.

In reality of course your running speed largely determines how far you go, and your jumping determines how high you get and how long you travel.

But there is no fixed max horizontal speed while jumping.

Posted: Thu Jan 27, 2011 2:22 pm
by BeardedDork
Because otherwise it's better than flight and there's no way that should be the case. Look at the hulk he travels for hours overland by jumping he doesn't just zoom right there.
BASH is not the roleplaying game of applied physics, that would significantly bog the game down for negligible gain. Just because you can jump 250 squares doesn't mean you always have to, you can just jump 10 squares a panel and when you land on the other end you will have moved far enough to gain a momentum advantage, as it is written a superjumping hero, or villain, can be devastating.

Posted: Thu Jan 27, 2011 2:30 pm
by dugfromthearth
Yes Hulk takes time to get there - but he can also jump out of screen almost instantly.

Soldiers attack Hulk - he jumps away and is gone. He doesn't jump 10 and go away over several minutes.

Hulk is as fast as flying characters when he jumps.

I understand BASH isn't about applied physics - that's why this 10 square max rule makes no sense to me. It is just an arbitrary limit put on jumping.

And jumping is not better than flight. If jumping were 10 as fast as flight it would not be better except for speed.

Flight allows you to hover, it allows you to gain altitude - those are the benefits of flight. Speed should not be.

Jumping is inferior to flight in all ways. You can have that and make it cheaper. Or you can make it superior in some ways and inferior in others.

Posted: Thu Jan 27, 2011 5:49 pm
by Dustland
I love the idea of Super Jumping, but I too hate the execution of it. I ignore the distances per page bit because it seems silly to me. Here's why...

Hero gets ambushed by a group of goons armed with assualt rifles and leaps away to saftey by jumping 40 squares!

Except...

The range on the rifles is 40, so the soldiers get to blast away at our leaping hero for 4 PAGES before he lands and finds cover. Embarrassing way to die. I know it's an oversimplification, but I think it illustrates the issue I have.

Posted: Fri Jan 28, 2011 3:48 am
by BASHMAN
I honestly considered the following: You jump half the distance in 1 page, and half the distance in page 2... but then I changed it back to how it was for two reasons:

1. I wanted the possiblity of a LOOOOOOOOONG hang-time with a jump. I always thought that was cool in comics when you'd see someone like Hulk or Doomsday cruising through the air... and you knew it wasn't because they were flying. They were jumping.

2. I wanted it to be slower than flight. In part because the momentum boost would be NASTY otherwise.

I can see the argument for making it faster than flight though.

I am bringing in a new power in the next printing called "Bouncing" where you will be happy to know you aren't restricted to 10 squares per page (so if Hulk took bouncing he'd start off 10 squares, then 20, 40, etc each hop, which IIRC does happen when he "takes off" in the moves).

Posted: Fri Jan 28, 2011 11:04 am
by dugfromthearth
bouncing seems good - most characters who use jump to move quickly (Toad, Beast, etc) actually bounce several times instead of one big leap