Using Resistances and Weaknesses
Posted: Sun Jan 23, 2011 7:33 pm
I was looking at converting Freedom Force by Irrational Games ( a PC game from 2002) into a module when I realized that I've never played in nor ran a game that uses Resistances and Weaknesses as much or as effectively as FF does.
In FF, you have a limited number of damage types and most heroes and villains have at least one Weakness and one Resistance.
These are: Acid, Cold, Crushing (punching, bashing, etc), Electricity, Heat, Mental, Mystical (shadows, magic), Piercing (guns, teeth, grenades, etc), and Radiation.
While this system can become formulaic for a long running campaign (oh another ant drone? Hit it with acid!), for a short series of modules it could be fun. You spend as much time trying to figure how best to hit an opponent as you do actually attacking.
(cont)
In FF, you have a limited number of damage types and most heroes and villains have at least one Weakness and one Resistance.
These are: Acid, Cold, Crushing (punching, bashing, etc), Electricity, Heat, Mental, Mystical (shadows, magic), Piercing (guns, teeth, grenades, etc), and Radiation.
While this system can become formulaic for a long running campaign (oh another ant drone? Hit it with acid!), for a short series of modules it could be fun. You spend as much time trying to figure how best to hit an opponent as you do actually attacking.
(cont)