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pre-industrial teleport

Posted: Sat Jan 08, 2011 12:08 pm
by dugfromthearth
looking at the revolutionary war era, but really this applies to any pre-industrial era. Long distance communication and travel used to take a very long time. Which makes the relative value of teleportation higher.

being able to teleport 10 miles when you can drive there at 60 mph or just call there on a phone is much less then if you have to ride a horse there at 15 mph, there are no roads and no telephones.

so I'm thinking of making level 1 allow teleporting 1 mile with concentration and bumping the rest down 1 level. But even that seems a bit too powerful. Traveling by ship across the atlantic takes 2 months, having that cost 4 points seems cheap.

Posted: Sat Jan 08, 2011 2:43 pm
by Dustland
Are you cutting back on all super movement powers, or just teleportation?

Option #1: One way to cut back on Teleportation's power would be to nix the concentration column all together, only allowing "short hops" ala Dimension Door (D&D). Maybe cap it at 1 or 2 pts.

Option #2: Keep the concentration column, but make the time required much longer, say a day or more.

Option #3: Make it painful for the character and all who come along for the journey; each time you teleport long distances, everyone takes x amount of damage.

Option #4: Make it dependent on something the character can't control, such as only works under the full moon, or can only teleport to locations with a defined road to it.

I am curious to hear more about your setting!

Posted: Sat Jan 08, 2011 6:22 pm
by dugfromthearth
good ideas. I'm not worried about the others as they don't provide that sort of long distance travel.

and with teleport you just get the long distance travel free.

Posted: Sun Jan 09, 2011 3:39 am
by Lindharin
dugfromthearth wrote:I'm not worried about the others as they don't provide that sort of long distance travel.
I guess that just depends on where you draw the line. The same 4 points that lets you teleport across the ocean could get Flight 4 or Super Running 4, with speeds of 200+ mph, so the character could leave Europe at dawn and be in America well before sunset of the same day. (It wouldn't work quite so well the other direction due to the time zone difference working against you; you'd have to start or finish in the dark). They could go from Maine to Georgia in what, 8 hours? Less? I don't recall that exact distance, but I'd guess between 1500 and 1800 miles.

If you're happy with allowing an hours-long duration for those trips, then I'd agree with Dustland's suggestion to make the concentration version of Teleport take longer. Have a rule that long range teleports are basically a kind of dimensional travel, kind of like how Nightcrawler (or Cloak, from Cloak and Dagger) actually are moving through other dimensions while teleporting. But in this case, instead of crossing those dimensions in a few seconds, a certain amount of time goes by.