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overconfidence disadvantages

Posted: Thu Dec 16, 2010 12:20 pm
by dugfromthearth
GM's can run villains however they want, including giving them personalities. So these are not really necessary for villains or even heroes, but I like how Shadowrun has mechanical effects for personality for shamans.

And these come up in superheroes and villains a lot.

Invulnerable Attitude
You feel invulnerable and do not bother to defend against the minor attacks that the gnats who dare threaten you attack you with. Unless you find a worthy foe. You have a Defense result of 0 until you take damage, at which time you get your normal defense against any foe that has damaged you (this carries over between fights).

Toying With Your Prey
You enjoy the hunt more than the kill. You make any attacks at -2x DM until you take damage, at which time you can use your full damage.

Posted: Thu Dec 16, 2010 12:24 pm
by BASHMAN
Those are both cool!

Posted: Thu Dec 16, 2010 4:14 pm
by Dustland
Invulnerable Attitude
You feel invulnerable and do not bother to defend against the minor attacks that the gnats who dare threaten you attack you with. Unless you find a worthy foe. You have a Defense result of 0 until you take damage, at which time you get your normal defense against any foe that has damaged you (this carries over between fights).
And is the player with Attack Weak Point's favorite target!

Cool ideas though.

Posted: Thu Dec 16, 2010 7:14 pm
by BASHMAN
And is the player with Attack Weak Point's favorite target!
Only for one attack, though. Since it carries over between fights, you will never be "off guard" against that same opponent ever again.

Re: overconfidence disadvantages

Posted: Thu Dec 16, 2010 11:52 pm
by MrJupiter
dugfromthearth wrote:GM's can run villains however they want, including giving them personalities. So these are not really necessary for villains or even heroes, but I like how Shadowrun has mechanical effects for personality for shamans.

And these come up in superheroes and villains a lot.

Invulnerable Attitude
You feel invulnerable and do not bother to defend against the minor attacks that the gnats who dare threaten you attack you with. Unless you find a worthy foe. You have a Defense result of 0 until you take damage, at which time you get your normal defense against any foe that has damaged you (this carries over between fights).

Toying With Your Prey
You enjoy the hunt more than the kill. You make any attacks at -2x DM until you take damage, at which time you can use your full damage.
These are a couple of very awesome ideas for disadvantages. A Narrator can never have too many cool villain disadvantages to pick from…

Thanks