if I were revising BASH ...
Posted: Mon Dec 13, 2010 4:00 am
I like BASH. As a long time lover of Champions and recent player of Savage Worlds, I find BASH refreshing in its simpleness but flexibility. But of course everything has its tradeoffs, and I am never satisfied. So if I were revising BASH I would look at...
Stats - I really want Mental broken down into Intellect and Spirit (willpower and presence). But pointwise I don't see it happening. I like the standardization of stat points BASH has.
Normal human stat is 1 - I think it should be 2. Partly so there is a weaker number, but also the multiplier difference between 1x and 2x is huge. A 1x stat is almost crippled compared to a 2x stat in die rolls.
Advantages - I don't see why these are different than powers. It just seems an odd complication to the system.
Weapons - I don't like weapons being free in a superhero game. It always seems odd to me that if you call a 5x dmg attack a rifle it is free, but call it a fireball and you have to pay points for it.
Range - I wish the ranges were set rather than based on the power. Area is not based on the power. Short range is not based on the power. It just seems an odd complication for no real reason.
Accuracy - There needs to be a standard way of increasing accuracy of combat powers besides Special Attack. Using Boost is bad because it is in a different power group so it does not work well with multipower. An enhancement of Accuracy +1x to hit would work.
Knockback - I wish attacks did not come with knockback for free or had a choice of side effects. I don't like bundling effects in a generic system. Each effect should be chosen separately. It seems like a small thing, but if it is I'd prefer to make knockback an enhancement. Of course melee attacks might get it free, so it isn't simple.
X-ray Vision - I wish this were fit into Super Senses in some way. This odd, specific power seems a flaw in the system. It's just about the only such specific power.
Base more powers on Stats - I find it odd that damage is based on Brawn or Smarts, but continuous damage and others are not. It just seems an odd inconsistency.
Immobilize - this power is either uber or useless depending on whether the foe has a ranged attack. I'd change it to a resistance of 5 per point in immobilize - or leave it at 10 if standard stat is a 2. Or maybe first point is 10, each additional point is +5.
Daze - I would make this power have levels like Immobilize. As it stands it is uber vs foes with a Mental 1. Even if 2 is the standard stat it is hard to break out of. 5pts of resist per point in Daze seems right.
Weaken - Effects have such a long duration in the game. You use weaken once successfully and you are done for that foe. I'd change it so that there is no resistance to it, but for 1pt it only lasts one page. For +1pt it lasts the full fight, or maybe +1 for 3 panels and +2 for full fight. I'd probably also make it only affect 1 effect of a stat (damage or soak for brawn) for +1 pt it affects the full stat.
Super Speed - just seems overpowered. For 3 pts you get to move again and make another action. For 2 pts offhand shooting lets you make a second action of shooting with a -2 dice penalty to both attacks. I would make Super Speed be 3pts for an extra action but not extra movement. For a limitation you can have it only work with one power. So offhand shooting would be Super Speed with the limitation of only for shooting the offhand gun.
Boost with extra limitation - martial arts mastery and weapon technique seem to just be specific versions of boost. Except that being so specific they cost 1pt for 2pts of effect. It seems like that should be built into Boost. Basically Boost for 1pt gives you a +1 that either has only 1 effect on a stat or works only situationally, it gives you +2 if it both has only 1 effect on a stat and only works situationally.
Boost Other - this seems missing from the powers. Basically Boost, affects others, only affects others, takes an action to use. Has a duration of 1 panel, +1pt for 3 panels, +2pts for full fight.
In conclusion this looks like a lot, but really I don't think it is. The core of the game is great. This is quibbling with some powers. It's mostly that I like consistency in a system, although I note that even my suggestions are not necessarily consistent.
Stats - I really want Mental broken down into Intellect and Spirit (willpower and presence). But pointwise I don't see it happening. I like the standardization of stat points BASH has.
Normal human stat is 1 - I think it should be 2. Partly so there is a weaker number, but also the multiplier difference between 1x and 2x is huge. A 1x stat is almost crippled compared to a 2x stat in die rolls.
Advantages - I don't see why these are different than powers. It just seems an odd complication to the system.
Weapons - I don't like weapons being free in a superhero game. It always seems odd to me that if you call a 5x dmg attack a rifle it is free, but call it a fireball and you have to pay points for it.
Range - I wish the ranges were set rather than based on the power. Area is not based on the power. Short range is not based on the power. It just seems an odd complication for no real reason.
Accuracy - There needs to be a standard way of increasing accuracy of combat powers besides Special Attack. Using Boost is bad because it is in a different power group so it does not work well with multipower. An enhancement of Accuracy +1x to hit would work.
Knockback - I wish attacks did not come with knockback for free or had a choice of side effects. I don't like bundling effects in a generic system. Each effect should be chosen separately. It seems like a small thing, but if it is I'd prefer to make knockback an enhancement. Of course melee attacks might get it free, so it isn't simple.
X-ray Vision - I wish this were fit into Super Senses in some way. This odd, specific power seems a flaw in the system. It's just about the only such specific power.
Base more powers on Stats - I find it odd that damage is based on Brawn or Smarts, but continuous damage and others are not. It just seems an odd inconsistency.
Immobilize - this power is either uber or useless depending on whether the foe has a ranged attack. I'd change it to a resistance of 5 per point in immobilize - or leave it at 10 if standard stat is a 2. Or maybe first point is 10, each additional point is +5.
Daze - I would make this power have levels like Immobilize. As it stands it is uber vs foes with a Mental 1. Even if 2 is the standard stat it is hard to break out of. 5pts of resist per point in Daze seems right.
Weaken - Effects have such a long duration in the game. You use weaken once successfully and you are done for that foe. I'd change it so that there is no resistance to it, but for 1pt it only lasts one page. For +1pt it lasts the full fight, or maybe +1 for 3 panels and +2 for full fight. I'd probably also make it only affect 1 effect of a stat (damage or soak for brawn) for +1 pt it affects the full stat.
Super Speed - just seems overpowered. For 3 pts you get to move again and make another action. For 2 pts offhand shooting lets you make a second action of shooting with a -2 dice penalty to both attacks. I would make Super Speed be 3pts for an extra action but not extra movement. For a limitation you can have it only work with one power. So offhand shooting would be Super Speed with the limitation of only for shooting the offhand gun.
Boost with extra limitation - martial arts mastery and weapon technique seem to just be specific versions of boost. Except that being so specific they cost 1pt for 2pts of effect. It seems like that should be built into Boost. Basically Boost for 1pt gives you a +1 that either has only 1 effect on a stat or works only situationally, it gives you +2 if it both has only 1 effect on a stat and only works situationally.
Boost Other - this seems missing from the powers. Basically Boost, affects others, only affects others, takes an action to use. Has a duration of 1 panel, +1pt for 3 panels, +2pts for full fight.
In conclusion this looks like a lot, but really I don't think it is. The core of the game is great. This is quibbling with some powers. It's mostly that I like consistency in a system, although I note that even my suggestions are not necessarily consistent.