fixed range costs
Posted: Sat Dec 04, 2010 11:03 am
while BASH is largely a simple system, having range determined by the cost of the power is an odd exception.
It makes more powerful powers better since they get a longer range. It makes ranges harder to calculate, and matching ranges harder for multiple powers.
For example daze is always 2 points, so its range multiple is x2. Linking that to a x5 damage attack is hard due to the different range multipliers.
why not just have ranged always have a fixed cost?
range 5
range 10
range 25
etc
instead of being a multiple of dmg or power?
It makes more powerful powers better since they get a longer range. It makes ranges harder to calculate, and matching ranges harder for multiple powers.
For example daze is always 2 points, so its range multiple is x2. Linking that to a x5 damage attack is hard due to the different range multipliers.
why not just have ranged always have a fixed cost?
range 5
range 10
range 25
etc
instead of being a multiple of dmg or power?