Rules questions/Suggested Rulings from a newb.
Posted: Fri Jun 11, 2010 12:17 am
In Mutants and Masterminds there are several feats that allow you to use Teleport to change direction, velocity, and move to locations you can't see.
So far as I understand it, these would be covered by situational modifiers in BASH UE(please correct me if I'm wrong).
I was thinking that one or more of these could be covered by applying the 'Second Nature' enhancement to Teleport, allowing you to ignore situational modifiers for certain things (like teleporting to a location you can't see).
As an example, I have a build in my thread in the 'Super Builds' sub forum.
Any thoughts on this?
So far as I understand it, these would be covered by situational modifiers in BASH UE(please correct me if I'm wrong).
I was thinking that one or more of these could be covered by applying the 'Second Nature' enhancement to Teleport, allowing you to ignore situational modifiers for certain things (like teleporting to a location you can't see).
As an example, I have a build in my thread in the 'Super Builds' sub forum.
Any thoughts on this?