Lifting
Posted: Mon May 02, 2022 1:33 pm
It looks like, by default, you can lift a vague amount 100% of the time?
I'm trying to put together some very easy, quick to play, guidelines for heroic lifting stunts. Here's what I have so far:
Minimum lift based on the example rules a more definitive "basic" lift for each Brawn level seems to be:
0: 10 lbs (interpolated)
1: 50 lbs
2: 200 lbs (decreased a bit so that max human lift at x5 = ~1000 lbs)
3: 2 tons
4: 10 tons
5: 100 tons
as minimums you don't need to roll for (effective role below 10).
When lifting more you need to roll vs Brawn. For each 10 you roll, the amount you can lift increases: 10 = x2, 20 = x3, 30 = x5, 40 = x10, 50 = x20 for up to 3 panels. If you fail a lifting roll you can take Hits to make the next multiplier. If you fail a roll to sustain lifting, you can instead take hits to make up any difference (provided you have the Hits to burn). Heightened adds a +3 dice bonus (effectively giving a 0-1:+3, 2: +6, 3: +9, 4: +12, 5: +15). Growth/Density increases add half your weight to your basic lift before multiplying. Add +10 to the end result if you're just trying to push or shift it instead of lift.
Example: Strong Guy (Brawn 3, basic lift 2 tons) needs to hold up a 10 ton gate while everyone escapes. He needs a 30+ (x5) result on his Brawn 3 to lift it. He rolls an 8 which times Brawn 3 bring him only to 24. That's close enough to allow him to take 6 hits to make it up to 30. After 3 panels he checks again but this time rolls a 4 which multiplies out (Brawn 3) to a 12. Strong Guy needs to take 18 hits to make 30 this time if he's going to continue for another 3 frames.
Benchmarks:
- Normal man would be able to lift upwards to 150 lbs without much strain. 250+ would require someone in better shape or willing to risk injury even with a good roll.
- Our current record lifter would be Brawn x2+3 (avg 17, max 27) which is just in range of a 1k lift.
- Cap (comic, not MCU) would also be Brawn x2+3, but between Hero Point, Hero Dice, and exploding dice could potentially lift a ton more.
- Under this scale a young Spidey would be Brawn 3 (max around 10 tons) while the current one would work with Brawn 3 + Heightened (max around 20 tons).
- The Thing works pretty well at Brawn 4 with Increased Density 1 or 2. His regular roll (dice 7 x 4 = 28) would be around x5 (50+ tons w/weight) and hitting (10x4 = 40) x10 for 100+ tons on a good roll isn't that hard either.
- Brawn 5 becomes truly amazing for characters like enraged Hulk.
Thoughts?
I'm trying to put together some very easy, quick to play, guidelines for heroic lifting stunts. Here's what I have so far:
Minimum lift based on the example rules a more definitive "basic" lift for each Brawn level seems to be:
0: 10 lbs (interpolated)
1: 50 lbs
2: 200 lbs (decreased a bit so that max human lift at x5 = ~1000 lbs)
3: 2 tons
4: 10 tons
5: 100 tons
as minimums you don't need to roll for (effective role below 10).
When lifting more you need to roll vs Brawn. For each 10 you roll, the amount you can lift increases: 10 = x2, 20 = x3, 30 = x5, 40 = x10, 50 = x20 for up to 3 panels. If you fail a lifting roll you can take Hits to make the next multiplier. If you fail a roll to sustain lifting, you can instead take hits to make up any difference (provided you have the Hits to burn). Heightened adds a +3 dice bonus (effectively giving a 0-1:+3, 2: +6, 3: +9, 4: +12, 5: +15). Growth/Density increases add half your weight to your basic lift before multiplying. Add +10 to the end result if you're just trying to push or shift it instead of lift.
Example: Strong Guy (Brawn 3, basic lift 2 tons) needs to hold up a 10 ton gate while everyone escapes. He needs a 30+ (x5) result on his Brawn 3 to lift it. He rolls an 8 which times Brawn 3 bring him only to 24. That's close enough to allow him to take 6 hits to make it up to 30. After 3 panels he checks again but this time rolls a 4 which multiplies out (Brawn 3) to a 12. Strong Guy needs to take 18 hits to make 30 this time if he's going to continue for another 3 frames.
Benchmarks:
- Normal man would be able to lift upwards to 150 lbs without much strain. 250+ would require someone in better shape or willing to risk injury even with a good roll.
- Our current record lifter would be Brawn x2+3 (avg 17, max 27) which is just in range of a 1k lift.
- Cap (comic, not MCU) would also be Brawn x2+3, but between Hero Point, Hero Dice, and exploding dice could potentially lift a ton more.
- Under this scale a young Spidey would be Brawn 3 (max around 10 tons) while the current one would work with Brawn 3 + Heightened (max around 20 tons).
- The Thing works pretty well at Brawn 4 with Increased Density 1 or 2. His regular roll (dice 7 x 4 = 28) would be around x5 (50+ tons w/weight) and hitting (10x4 = 40) x10 for 100+ tons on a good roll isn't that hard either.
- Brawn 5 becomes truly amazing for characters like enraged Hulk.
Thoughts?