AP 16: Spellcraft
Posted: Mon Aug 16, 2021 6:26 pm
As I mentioned in another thread, I had just picked up AP 16 recently and really liked the Spellcraft revision from the Grimoire of Magic.
I was thinking, at the World Class and Cosmic Level, it'd be cool to have a Wizard or Sorcerer Supreme type character but with Spellcraft taken multiple times. Essentially he'd have multiple spell books devoted to different magics. I was thinking partly with the colleges from the Grimoire in mind. Like a 10 Point Spell Book devoted to Nature or Fire or Shadow. Or create your own with a character having one spell book for summoning spells, one for elements or one for illusions etc.
And if you wanted to make a hero of lower CP and are playing perhaps a straight fantasy or even urban fantasy, as he grows in strength he could "gain" more spell books. Or it could be items he "creates" like his staff, a crystal ball, or whatnot with the spells "stored" inside.
Or heck, at character creation, create like five spell books or talismans etc., give them a limitation like easily taken, and allow the character to choose to swap them out at the beginning of an issue or something. I think something like this was mentioned somewhere...perhaps in the grimoire, but needless to say AP 16 really got my brain going. It's wicked cool.
I was thinking, at the World Class and Cosmic Level, it'd be cool to have a Wizard or Sorcerer Supreme type character but with Spellcraft taken multiple times. Essentially he'd have multiple spell books devoted to different magics. I was thinking partly with the colleges from the Grimoire in mind. Like a 10 Point Spell Book devoted to Nature or Fire or Shadow. Or create your own with a character having one spell book for summoning spells, one for elements or one for illusions etc.
And if you wanted to make a hero of lower CP and are playing perhaps a straight fantasy or even urban fantasy, as he grows in strength he could "gain" more spell books. Or it could be items he "creates" like his staff, a crystal ball, or whatnot with the spells "stored" inside.
Or heck, at character creation, create like five spell books or talismans etc., give them a limitation like easily taken, and allow the character to choose to swap them out at the beginning of an issue or something. I think something like this was mentioned somewhere...perhaps in the grimoire, but needless to say AP 16 really got my brain going. It's wicked cool.