Multiple Instances
Posted: Sun Aug 15, 2021 8:26 pm
One thing I have always wondered, is if you can take more than one instance of a Trait, such as Advantages (or Disadvantages) Here I present it as an Optional Rule:
OPTIONAL RULE: MULTIPLE INSTANCES
You can buy more than one of ^certain * Traits. Their effect are either cumulative or gives you more options.
Advantages
Here is a list from the BASH Unlimited Book's Advantages. Cost is normal- one disadvantage for each, or 1 Character Point if the Buying Advantages rule is used.
Alter Ego- your multiple alter egos must have different "triggers" (unless you can switch between them at will)
Appeal: each instance increases the charm multiplier by a cumulative 2
Contacts: each instance gives you 3 contacts willing to take risks for you. You are still limited to spending 1 hero point for help from others tough.
Dumb Luck: For each instance you can make a reroll that many times an issue.
Fearless: evert instance increases Intimidation attempts by X2.
Frightening Presence: evert instance increases Intimidation attempts by X2.
Gadgeteer: every instance allows you to exchange one gadget power for another one once per day. Making gadgets in combat is not cumulative- you still need to spend 1 Hero Point (or Setback) at a time for each.
Headquarters: One HQ per instance. Each has half your point value for Powers.
Leadership: You have 5 Hero Points per instance that can only be spent on those you lead.
Mentor: you can have more than one Mentor, but they decide when they advise you and might even give you contradictory advice.
Never Surrender: you can use this Advantage once per instance each issue.
Photographic Memory: each instance gives a cumulative +2 Dice Bonus to Skills
Quick-Thinking: For every instance, you get to make a free interrupt action that Issue.
Sidekick/Pet: one sidekick and/or Pet per instance
Super Vehicle: while there are rules for alternate super vehicles, you can have more full-cost Vehicles with every instance.
Versatile: you get one free Power Stunt per Issue for every instance
These Advantages cannot be taken more than once:
Celebrity
Immortality
Instant Change
Jack of All Trades
Non-Sentience
Police Powers
Resources
Security Clearance
Unliving
OPTIONAL RULE: MULTIPLE INSTANCES
You can buy more than one of ^certain * Traits. Their effect are either cumulative or gives you more options.
Advantages
Here is a list from the BASH Unlimited Book's Advantages. Cost is normal- one disadvantage for each, or 1 Character Point if the Buying Advantages rule is used.
Alter Ego- your multiple alter egos must have different "triggers" (unless you can switch between them at will)
Appeal: each instance increases the charm multiplier by a cumulative 2
Contacts: each instance gives you 3 contacts willing to take risks for you. You are still limited to spending 1 hero point for help from others tough.
Dumb Luck: For each instance you can make a reroll that many times an issue.
Fearless: evert instance increases Intimidation attempts by X2.
Frightening Presence: evert instance increases Intimidation attempts by X2.
Gadgeteer: every instance allows you to exchange one gadget power for another one once per day. Making gadgets in combat is not cumulative- you still need to spend 1 Hero Point (or Setback) at a time for each.
Headquarters: One HQ per instance. Each has half your point value for Powers.
Leadership: You have 5 Hero Points per instance that can only be spent on those you lead.
Mentor: you can have more than one Mentor, but they decide when they advise you and might even give you contradictory advice.
Never Surrender: you can use this Advantage once per instance each issue.
Photographic Memory: each instance gives a cumulative +2 Dice Bonus to Skills
Quick-Thinking: For every instance, you get to make a free interrupt action that Issue.
Sidekick/Pet: one sidekick and/or Pet per instance
Super Vehicle: while there are rules for alternate super vehicles, you can have more full-cost Vehicles with every instance.
Versatile: you get one free Power Stunt per Issue for every instance
These Advantages cannot be taken more than once:
Celebrity
Immortality
Instant Change
Jack of All Trades
Non-Sentience
Police Powers
Resources
Security Clearance
Unliving