Weapons and Damage
Posted: Sun Aug 15, 2021 12:36 am
Our group has been using Bash! UE now for superhero games as the goto system for quite some time. We've even used it for a couple of one shot zombie games, a Top Secret like campaign, and Star Wars like campaign.
I picked up Legends of Steel because I love Conan and was curious how the setting was. I've enjoyed everything that I've read, it's a nice variation. I've been toying with the idea of making a Thundarr game (with perhaps some He-Man type tech) since most of the guys in my group grew up with that cartoon.
I was probably still going to use Bash! UE but carry over the LoS weapon rules. Do you think this would throw anything off? I was curious why the rules differ in that area? Is it solely because in Bash! UE heroes don't typically use weapons or a mechanic I might be missing in regards to Soak or too much damage because of increased Brawn or such?
I know in LoS you use your Brawn Score with the addition of the weapon's DM but in Bash you use a set multiplier with a result bonus of x5 Brawn (up to a maximum of +15) for the damage. Thanks!
I picked up Legends of Steel because I love Conan and was curious how the setting was. I've enjoyed everything that I've read, it's a nice variation. I've been toying with the idea of making a Thundarr game (with perhaps some He-Man type tech) since most of the guys in my group grew up with that cartoon.
I was probably still going to use Bash! UE but carry over the LoS weapon rules. Do you think this would throw anything off? I was curious why the rules differ in that area? Is it solely because in Bash! UE heroes don't typically use weapons or a mechanic I might be missing in regards to Soak or too much damage because of increased Brawn or such?
I know in LoS you use your Brawn Score with the addition of the weapon's DM but in Bash you use a set multiplier with a result bonus of x5 Brawn (up to a maximum of +15) for the damage. Thanks!