Page 1 of 1

Tweaking My Favorite System (Dice Pools)

Posted: Tue Apr 14, 2020 3:09 pm
by BentonGrey
Howdy guys! BASH remains one of my favorite systems, but my crew and I like dice pools, so we're giong to try out some of the alternate rules for our next campaign. Does anyone have any advice or special houserules that they think help the system work with dice pools instead of multipliers?

Posted: Sat Apr 18, 2020 4:12 pm
by BASHMAN
You are going to use the ones from the optional rules section of the book? Personally I would go with either d6 success count (6 counts as 2 successes) or roll 1d12 per multiplier.

But little known fact, before it used dice, the very first playtest of BASH! used the playing card method.

Posted: Wed Apr 29, 2020 11:01 pm
by BentonGrey
Thanks for the response! We ended up going with the d12s, and we all really liked it. We still got some pretty explosive rolls from time to time, and it all worked pretty well. The only issue is that it makes modifiers a little fuzzy at times because obviously dice modifiers aren't nearly as powerful.

Posted: Tue Jun 09, 2020 7:04 pm
by BASHMAN
BentonGrey wrote:Thanks for the response! We ended up going with the d12s, and we all really liked it. We still got some pretty explosive rolls from time to time, and it all worked pretty well. The only issue is that it makes modifiers a little fuzzy at times because obviously dice modifiers aren't nearly as powerful.
For the Dice Modifiers, you should be adding those *per die*. I would also allow that to apply to exploded dice.

So if you have were rolling +2x4, that would go to 4d12 w/ +2 to each d12.

So if you rolled 2, 4, 7, 12, (and the 12 exploded to be a 5), you would have a result of 4+6+9+14+7 = 40.

But I'm glad to hear it was working out!

Posted: Sun Jun 14, 2020 10:00 pm
by BentonGrey
Ohh, that's an elegant solution! Thanks man!