Meanwhile, its fun to think about which optional rules I would use. All of these are from Ultimate Edition. There are more in the Awesome Powers series, I'll cover them later:
Anti-Heroes: P. 87- Even though my setting would be 'Bronze Age' some of these already existed at the time.
Stun vs. Lethal damage & Medical Aid: P. 88-This is mainly to make attacks and their effects clearer ex. a knife is not the same as a fist.
No Killing: P.83- This is to remind everyone that even murderous vigilantes cannot get away with killing in the campaign, despite the above rule.
The Narrator can change whether a character is designated as a Hero or Villain at any time (see Frenemies, p. 89) As punishment for Heroes who go 'too dark' or a reward for Villains and Anti-Heroes who honestly reform.
Cosmic Power Category: P. 99- Despite not using the Cosmic Scale, Cosmic Powers will be available but limited to level 5.
Buying Advantages: p. 126- By now the fact I find the obligatory balancing of Advantages and Disadvantages impractical should be well known.

Team Gear (P. 91) for heroes who belong to major teams.
Starships: P: 91- Because you know there will be a space adventure at some point.
Cinematic Scale Combat: p. 126- I just find this easier.
Static Soak Values: p. 127- I find this is a better representation of toughness. Conversely, I would still roll for Defense since that represents dodging.
A minion’s damage dice can explode: though a Hero can spend a Hero point to prevent it. (Grittier Combat, Pg. 77) This is because even normals can sometime KO a Hero.
Fame: p. 127- Instead of an Experience system, I feel Heroes should be 'rewarded' with reputation based on their public acts.