Re-working the Extended Duration enhancement
Posted: Sat Apr 16, 2016 8:21 pm
I’ve been thinking about the Extended Duration enhancement lately. First of all, some powers are rather vague on what their established duration really is. Most attack powers, generally unsuitable for this enhancement, can be assumed to have a duration lasting but a single Page (at least in a broad sense), amounting to just “a few seconds”. Other powers can have effects which last 3 Pages (maybe a half-minute, at most), while still others have a duration where their effects endure for a whole Scene, which could be several minutes to a half-hour (or, due to the broad interpretation of this time interval, maybe even an hour or so).
Buying this enhancement to increase a power’s duration from the assumed base to “minutes” (a level 1 enhancement) is alright for a power that normally lasts 3 Pages (like Confusion), but for powers like Weaken, which already lasts for a Scene (IIRC), then there is no benefit to buying just one level of Extended Duration.
I’m proposing that each level of Extended Duration moves your power’s base term of effect one further notch up the duration track (or down in the case of the list presented below). Here is a proposal for that “Duration Track”, based upon that established in the rule book, with a little more information to help guide the general understanding of what each rank broadly defines:
Duration Track
A) NEAR INSTANT: effects last either 1 Panel or 1 Page (just a few seconds at most)
B) MOMENTS: duration is 3 Pages (or close to a half-minute)
C) MINUTES: assume effects last for 15 minutes (about 45 Pages)
D) SCENE: effects last 30 minutes to an hour (or however long the current scene lasts)
E) HOURS: the effects last 2 hours, plus 1 extra hour for each level of the power
F) DAYS: duration is 1 day for each level of the power
G) WEEKS: effects last 1 week for every level of the power
H) MONTHS: duration is 1 month, plus 1 additional month per level of the power
I) YEARS: effects last 1 year per level of the power
J) CENTURIES: duration is 1 century per level of the power
K) INDEFINITELY: effects continue to last forever
Notice that this ‘track’ shows 11 ranks of duration. You simply start at the assumed base starting rank for a given power and move down the list one rank per level of Extended Duration you buy for it. For instance, an instant effect power, if there is such a thing outside of attack powers, could buy level 1 of the Extended Duration enhancement, and see its effects last a Short duration (or 3 Pages). Illusion, with level 2 of Extended Duration would now last a Scene after it left your line-of-sight. The Transmutation power, an alternative version of Conjuring, would now last for months with Extended Duration 4 added.
Powers with a pre-defined duration variations (like Illusion which grants permanence for 3 points) supersedes this Duration Track idea. Also, any power that can be countered by Restore or Mastery powers can be ended before their duration naturally ceases (and character can naturally terminate the power’s continuance at will).
Buying this enhancement to increase a power’s duration from the assumed base to “minutes” (a level 1 enhancement) is alright for a power that normally lasts 3 Pages (like Confusion), but for powers like Weaken, which already lasts for a Scene (IIRC), then there is no benefit to buying just one level of Extended Duration.
I’m proposing that each level of Extended Duration moves your power’s base term of effect one further notch up the duration track (or down in the case of the list presented below). Here is a proposal for that “Duration Track”, based upon that established in the rule book, with a little more information to help guide the general understanding of what each rank broadly defines:
Duration Track
A) NEAR INSTANT: effects last either 1 Panel or 1 Page (just a few seconds at most)
B) MOMENTS: duration is 3 Pages (or close to a half-minute)
C) MINUTES: assume effects last for 15 minutes (about 45 Pages)
D) SCENE: effects last 30 minutes to an hour (or however long the current scene lasts)
E) HOURS: the effects last 2 hours, plus 1 extra hour for each level of the power
F) DAYS: duration is 1 day for each level of the power
G) WEEKS: effects last 1 week for every level of the power
H) MONTHS: duration is 1 month, plus 1 additional month per level of the power
I) YEARS: effects last 1 year per level of the power
J) CENTURIES: duration is 1 century per level of the power
K) INDEFINITELY: effects continue to last forever
Notice that this ‘track’ shows 11 ranks of duration. You simply start at the assumed base starting rank for a given power and move down the list one rank per level of Extended Duration you buy for it. For instance, an instant effect power, if there is such a thing outside of attack powers, could buy level 1 of the Extended Duration enhancement, and see its effects last a Short duration (or 3 Pages). Illusion, with level 2 of Extended Duration would now last a Scene after it left your line-of-sight. The Transmutation power, an alternative version of Conjuring, would now last for months with Extended Duration 4 added.
Powers with a pre-defined duration variations (like Illusion which grants permanence for 3 points) supersedes this Duration Track idea. Also, any power that can be countered by Restore or Mastery powers can be ended before their duration naturally ceases (and character can naturally terminate the power’s continuance at will).