Damage Types
Posted: Mon Aug 18, 2014 5:30 pm
Originally posted in World War II Weapons and Soldiers, however categories of damage for immunity and resistance powers (and weaknesses) deserves its own topic.
Updated Immunity/Resistance Rules
Each damage type immunity, which provides a +50 soak and can survive in that environment indefinitely, can be bought for the standard 1 pt. An entire category (smashing, piercing, life, or self-contained) of 3 damage types can be bought for 2 pts. The larger category of energy can be bought for 4 pts.
Resistance provides a +25 soak, can survive in most conditions indefinitely, and for minutes in the most extreme cases. Resistance is half of the cost of immunity.
Immunity freezing will let you survive in space (except for the vacuum and lack of air).
Resistance freezing will let you survive in freezing water or on Antarctica in spandex.
Damage Types:
Smashing (2 pts)
Pressure (Crushing, Deep Underwater, Vacuum, Buried Under Building, Joint Lock, Alligator Bite)
Impact (Unarmed Strike, Club, Hammer, Bazooka, Large Rock)
Ramming (Body Slam, Crashing, Potato Masher, Falling, Bus, Very Large Rock)
If Hammer knocks an enemy into a building which then collapses on them, his opponent would take impact damage from the initial strike, ramming damage from slamming into the building, and then pressure damage from the collapsed building crushing them afterwards.
Piercing (2 pts)
Blades (Sword, Knife, Axe, Spear, Claws)
Projectiles (Bullet, Small Rock [Sling Stone], Arrow, Artillery Shell, Shards of Ice)
Ordinance (Tank, Battleship, Browning M2 HB, Most weapons with a +5 or Larger Size Damage Bonus)
Sickle slicing someone with her namesake is blades damage. If she unloads her PPSH-41 it is projectiles damage. If Sickle starts using a 50 calibre Dushka that Hammer has been carrying for her, it is ordinance damage.
Energy (4 pts)
Fire (High Temperatures, Laser, Molotov *, Flame Thrower)
Freezing (Low Temperatures, Cryo Beam, Freeze Ray)
Electricity
Acid
Plasma
Sonic
Magnetic
Gravitic
Particle Beam
Radiation
Life (2 pts)
Disease (Biological Weapon)
Poison (Mustard Gas, Nerve Gas)
Aging
Self-Contained (2 pts)
Suffocation (Breathing)
Eating/Drinking
Sleeping
Updated Immunity/Resistance Rules
Each damage type immunity, which provides a +50 soak and can survive in that environment indefinitely, can be bought for the standard 1 pt. An entire category (smashing, piercing, life, or self-contained) of 3 damage types can be bought for 2 pts. The larger category of energy can be bought for 4 pts.
Resistance provides a +25 soak, can survive in most conditions indefinitely, and for minutes in the most extreme cases. Resistance is half of the cost of immunity.
Immunity freezing will let you survive in space (except for the vacuum and lack of air).
Resistance freezing will let you survive in freezing water or on Antarctica in spandex.
Damage Types:
Smashing (2 pts)
Pressure (Crushing, Deep Underwater, Vacuum, Buried Under Building, Joint Lock, Alligator Bite)
Impact (Unarmed Strike, Club, Hammer, Bazooka, Large Rock)
Ramming (Body Slam, Crashing, Potato Masher, Falling, Bus, Very Large Rock)
If Hammer knocks an enemy into a building which then collapses on them, his opponent would take impact damage from the initial strike, ramming damage from slamming into the building, and then pressure damage from the collapsed building crushing them afterwards.
Piercing (2 pts)
Blades (Sword, Knife, Axe, Spear, Claws)
Projectiles (Bullet, Small Rock [Sling Stone], Arrow, Artillery Shell, Shards of Ice)
Ordinance (Tank, Battleship, Browning M2 HB, Most weapons with a +5 or Larger Size Damage Bonus)
Sickle slicing someone with her namesake is blades damage. If she unloads her PPSH-41 it is projectiles damage. If Sickle starts using a 50 calibre Dushka that Hammer has been carrying for her, it is ordinance damage.
Energy (4 pts)
Fire (High Temperatures, Laser, Molotov *, Flame Thrower)
Freezing (Low Temperatures, Cryo Beam, Freeze Ray)
Electricity
Acid
Plasma
Sonic
Magnetic
Gravitic
Particle Beam
Radiation
Life (2 pts)
Disease (Biological Weapon)
Poison (Mustard Gas, Nerve Gas)
Aging
Self-Contained (2 pts)
Suffocation (Breathing)
Eating/Drinking
Sleeping