Create Your Own Powers
Posted: Tue Jun 12, 2012 2:55 pm
Okay so from BAM! #6, you may have seen this preview of Awesome Powers.
Let's bat around some ideas. [/quote]
What powers can people come up with using these guidelines? What are some things that these guidelines CANNOT help with?Creating New Powers
While the list of effects covered by the powers in BASH! Ultimate Edition, and the list of specific powers covered in this book may be able to cover just about anything you could think of, there is certainly many things we didn't think of first. How do you make your own powers?
First, consider powers that already exist. What Power is most similar to what you want to make? Does the power you want do less, or do more than existing power?
If it does less, could you simply build this by adding a limitation to an existing power? For example, if you wanted a Levitation power, you might notice that Flight is already similar, but less limited than the power you want. You could simply make it be Flight 2 <Situational>.
If it does more, can it be accomplished by simply adding an Enhancement to an existing power? For instance, if you have some sort of rotating buzz-saw like shield, you might take Deflect [Extra Effect: can “reflect” damage on Hand-to-Hand attacks as well as ranged].
Can it be accomplished by combining two existing powers? For this, you can simply use the Linked enhancement. For instance, if you want an attack that stuns an opponent while it injures them, you can Link Daze with Special Attack.
If it doesn’t do more or less; but is about equally as powerful and is just different, maybe you just change some of the wording for the power. For instance, the Impossible Balance power was created by taking a similar power – Water Walking – and applying it to enable you to walk on solid surfaces that were very skinny, even if they cannot support your weight.
If not directly able to just limit or enhance an existing power, maybe you can increase or add one aspect to the power while reducing or eliminating another aspect.
If the power is in no way similar to any existing power, you now have the task of coming up with an entirely new power. However, this would also involve a comparison between the new power and existing powers. If it is about equal in power to another power, its cost should be the same. If it is more powerful it should be +1pt more expensive, and if it is very much more powerful, it should be +2pts more expensive. Likewise, if it is weaker, it should be -1pt less expensive, and very much weaker, it should be -2pts less expensive. As always, the Narrator will determine the parameters.
Let's bat around some ideas. [/quote]