The d12 method
Posted: Thu Mar 08, 2012 6:57 pm
In the back of the core rules, there are some alternate dice mechanics discussed. I kinda like the idea of rolling a number of d12s equal to the ability or power multiplier. Have any of you tried this method yet? If so, how did it work-out?
Using d12s, I am considering allowing exploding rolls on results of 1 and 11. The idea is to emulate the feel of exploding snake-eyes (double ones) and then use the 11 as a natural high double. It also keeps the exploding theme based on ones. So maybe that makes it more intuitive? Hmmmm....
For my experimental approach, the additional exploding dice would be d6s not d12s. Sticking with the 1 theme, dice would continue to explode on results of 1, which allows every exploder to be meaningful.
We'll have to try this out in our next session.
Using d12s, I am considering allowing exploding rolls on results of 1 and 11. The idea is to emulate the feel of exploding snake-eyes (double ones) and then use the 11 as a natural high double. It also keeps the exploding theme based on ones. So maybe that makes it more intuitive? Hmmmm....
For my experimental approach, the additional exploding dice would be d6s not d12s. Sticking with the 1 theme, dice would continue to explode on results of 1, which allows every exploder to be meaningful.
We'll have to try this out in our next session.