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Calculating half and double damage

Posted: Mon Feb 13, 2012 10:53 am
by Sunslinger
Here some ideas how to handle weaknesses, Resistances and Attack weak spot.
I know parts of the topic have been discussed in the forum already. Here a try on a more comprehensive approach:
Damaging Weakness: damage is doubled before soaking.
Resistance: damage is halved after soak. Heroes/villains can spend one hero-/character-point to halve the damage before they soak.
Attack Weak Spot: damage is doubled after soak. Heroes/villains may spend one hero-/character-point to use the dice of their to-hit-roll also as their damage-roll.

In my opinion the focus should be on the soak. Because of that I generally apply the soak first. An exception should be the damaging weakness as that should make an attack form really dangerous and damaging for a character (therefore doubling first).
In addition a villain/hero with a Vulnerability against a usually harmless substance should only be allowed to soak against that form of attack as if he had a negating weakness against that form of attack too (as if he had Brawn x1). Otherwise a vulnerability would not be a substantial weakness for characters with high Brawn (x4 or higher).

Posted: Tue Feb 21, 2012 7:10 pm
by Michael
Attack Weak Spot should apply BEFORE, soak as this allows more skilled characters to use their ability to find the weak point in and get through an opponent's defenses; instead of merely doing double damage to an attack that won't penetrate.