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Gangs and Burst

Your house rules, and add-ons
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WaylanderPK
Costumed Crimefighter
Costumed Crimefighter
Posts: 189
Joined: Sun Jul 03, 2011 11:00 pm

Gangs and Burst

Post by WaylanderPK »

In my WW2 Golden Age Campaign I had a lot of Gangs firing bursts at PC's,
It struck me that it should be harder to dodge 5 guys with machine guns all shooting at you than one. The rule we are playing under is that for every person past the first the base 20 is increased by 5 per, we also apply the range modifier on burst weapons - reducing the base 20 by 5 per 10 squares.

Also, burst damage is increased, usually in a gang attack there is a dice bonus for each minion that hits (if they do), I think in a burst attack that an additional +5 result bonus for each minion past the first firing will approximate the same effect [given bursts are dodged].

It seems to be working well, most high agility PC's are still dodging, but they no longer see it as a given.
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