NOTICE: This site has been archived. All content is read-only and registration is disabled.

A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.

-Admin

Variable Enhancement

Your house rules, and add-ons
Post Reply
User avatar
The_Strangler
Sidekick
Sidekick
Posts: 25
Joined: Tue Apr 06, 2010 11:00 pm
Location: KCMO

Variable Enhancement

Post by The_Strangler »

I've recently instituted a ruling stating that the Variable enhancement can only be used for one specific type of damage, after the first, when used in conjunction with Special Attack. For example, stealing Chris' example in UE, a character that wants to be able to throw fire ,ice or acid boomerangs would do this:

Boomerangs: Special Attack 5(Variable(Ice Fire Acid)) Cost: 7

If the player wants to be able to adjust damage/to-hit/range/etc on the fly, another Variable point would be required.

My players tend to get too creative to leave things like this open-ended. It starts off as a standard laser rifle and by the end of the issue ends up being an Anti-Matter-Spewing-Hydra-Headed-Gauss-Cannon-Of-Death.

I do institute the same ruling on my villains though I know I won't push the enhancement to the limit. I have to say though, that this enhancement is really wonderful and is the perfect example of what makes Bash such a dynamic game.
User avatar
dugfromthearth
Costumed Crimefighter
Costumed Crimefighter
Posts: 165
Joined: Mon Aug 16, 2010 11:00 pm

Post by dugfromthearth »

I'm thinking of allowing variable to alter 4 things of the players choosing. So you could pick 4 damage types, or area, range, etc

variable is cool, but it seems a bit too variable
Post Reply