A missile with lock-on is fired. The target dodges but the missile turns and makes another pass.
Pursuing gives an attack another attempt to hit on the next page if the first to hit attempt misses. The second to hit is made using the same modifiers as the first roll (if any) for simplicity. Additional levels of pursuing may be purchased, each adds an additional attempt if the preceding to hits missed.
Pursuing does have limited range. If the target moves out of range of the attack it automatically ends.
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Enhancement: Pursuing
- dugfromthearth
- Costumed Crimefighter
- Posts: 165
- Joined: Mon Aug 16, 2010 11:00 pm
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
This sounds like an interesting alternative to "Riccochet". First attack at full effect, -1 Dice Pen to next, -2 Dice Pen to next, etc. Each extra attack is +1 point? Except instead of trying to hit multiple targets in a sequence all at once, you are trying to hit one target several times over several pages.
It seems cool, but it may be hard to track if you have a guy shooting off 1 / page and then having to track each one after that. (but I wouldn't want to be the Hero trying to avoid all that either).
Usually, I make missiles have a Burst effect, though, so there is no roll to hit involved.
It seems cool, but it may be hard to track if you have a guy shooting off 1 / page and then having to track each one after that. (but I wouldn't want to be the Hero trying to avoid all that either).
Usually, I make missiles have a Burst effect, though, so there is no roll to hit involved.
- dugfromthearth
- Costumed Crimefighter
- Posts: 165
- Joined: Mon Aug 16, 2010 11:00 pm