GM's can run villains however they want, including giving them personalities. So these are not really necessary for villains or even heroes, but I like how Shadowrun has mechanical effects for personality for shamans.
And these come up in superheroes and villains a lot.
Invulnerable Attitude
You feel invulnerable and do not bother to defend against the minor attacks that the gnats who dare threaten you attack you with. Unless you find a worthy foe. You have a Defense result of 0 until you take damage, at which time you get your normal defense against any foe that has damaged you (this carries over between fights).
Toying With Your Prey
You enjoy the hunt more than the kill. You make any attacks at -2x DM until you take damage, at which time you can use your full damage.
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overconfidence disadvantages
- dugfromthearth
- Costumed Crimefighter
- Posts: 165
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- Dustland
- Cosmic Hero
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And is the player with Attack Weak Point's favorite target!Invulnerable Attitude
You feel invulnerable and do not bother to defend against the minor attacks that the gnats who dare threaten you attack you with. Unless you find a worthy foe. You have a Defense result of 0 until you take damage, at which time you get your normal defense against any foe that has damaged you (this carries over between fights).
Cool ideas though.
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Re: overconfidence disadvantages
These are a couple of very awesome ideas for disadvantages. A Narrator can never have too many cool villain disadvantages to pick from…dugfromthearth wrote:GM's can run villains however they want, including giving them personalities. So these are not really necessary for villains or even heroes, but I like how Shadowrun has mechanical effects for personality for shamans.
And these come up in superheroes and villains a lot.
Invulnerable Attitude
You feel invulnerable and do not bother to defend against the minor attacks that the gnats who dare threaten you attack you with. Unless you find a worthy foe. You have a Defense result of 0 until you take damage, at which time you get your normal defense against any foe that has damaged you (this carries over between fights).
Toying With Your Prey
You enjoy the hunt more than the kill. You make any attacks at -2x DM until you take damage, at which time you can use your full damage.
Thanks