Here some ideas how to handle weaknesses, Resistances and Attack weak spot.
I know parts of the topic have been discussed in the forum already. Here a try on a more comprehensive approach:
Damaging Weakness: damage is doubled before soaking.
Resistance: damage is halved after soak. Heroes/villains can spend one hero-/character-point to halve the damage before they soak.
Attack Weak Spot: damage is doubled after soak. Heroes/villains may spend one hero-/character-point to use the dice of their to-hit-roll also as their damage-roll.
In my opinion the focus should be on the soak. Because of that I generally apply the soak first. An exception should be the damaging weakness as that should make an attack form really dangerous and damaging for a character (therefore doubling first).
In addition a villain/hero with a Vulnerability against a usually harmless substance should only be allowed to soak against that form of attack as if he had a negating weakness against that form of attack too (as if he had Brawn x1). Otherwise a vulnerability would not be a substantial weakness for characters with high Brawn (x4 or higher).
NOTICE: This site has been archived. All content is read-only and registration is disabled.
A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.
-Admin
A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.
-Admin
Calculating half and double damage
- Sunslinger
- Mystery Man
- Posts: 85
- Joined: Fri Aug 13, 2010 11:00 pm
- Michael
- Costumed Crimefighter
- Posts: 134
- Joined: Sat Jul 24, 2010 11:00 pm