Here's my take at interpreting the RAW....
important rule notes from RAW
PUSH
Essentially, it functions exactly like the Special Attack power with a few exceptions.
Push does double the Damage Multiplier that an equivalent Special Attack would but instead of damage that reduces a target’s Hits, Push only does knock-back.
SPECIAL ATTACK
Each point in this power’s level is either used as a bonus to the multiplier to hit or damage.
Hand to hand and thrown weapon attacks use Brawn as a base Damage Multiplier. Ranged and area attacks add Mind to damage multiplier.
Normal KNOCKBACK = (Dmg rolled x 1 ft.) - (Brawn x10 ft.)
So..... the ranks your put into the Push power are figured exactly like a Special Attack power's build breakdown.
Therefore... (please, correct me if I'm wrong) the formula for the Push power is:
PUSH = (Dmg rolled x 2 ft.) - (Brawn x10 ft.)
For Example:
A character with
BRAWN 3, AGILITY 2, (melee based) PUSH 3
could be...
x2 Atk; x12 PUSH (aka. Dmg roll x2)
[which is normally x6, doubled for Push]
x3 Atk; x10 PUSH
x4 Atk; x8 PUSH
x5 Atk; x6 PUSH
Is that correct by the BASH! RAW?
The only part of the power I'm not sure I understand is this:
"If purchased without range, the user can choose to use a Brawn contest instead of Agility to affect the target (armor won’t help the target)."
Does that mean that a player can choose to make their character use BRAWN to Attack instead of the normal Special Attack to hit attack roll that uses AGILITY?
Dragonfly wrote:
x8 (double the ranks in push + 2 multiplier for the Mind)?
x10 (double the ranks in push + double the Mind)?
I've been going with option two (x8), but I want to make certain.
Personally, as I read/interpret the RAW ... Option 2 is the more "correct" interpretation.
For a Special Attack translated to the x2 DM, (if I'm correct) you do NOT double the STAT score for figuring the DM. You would only double the PUSH power rank. Otherwise it seems it would get silly... even for comic books.
My reasoning.
As shown above (if I'm correct) at character creation (unless you have Enhancement: Variable) you always CHOOSE what the value of your "attack to hit" multiplier is by adding your choice of ranks of the PUSH power ranks you have to your normal "to hit" (normally Agility for melee or Mind for Range).
Then choose the "Damage Multiplier" rank by adding your choices of ranks of the PUSH power ranks your have to your normal DM (normally Brawn for Melee or Mind for Ranged attacks)
Is that correct?
-kev-