I read someone else trying a single die roll for BASH! when in combat. Rolling the 2D6 once: applying your to-hit modifiers/multipliers, then using the same 2D6 result as the Damage Result for modifiers/multipliers.
What do folks think of that?
Anyone tried it? Would it break the actual system of the rules? Would it break the spirit or fun in-game?
I'm tossing it out to my group as a suggestion to try...
What do you think?
-kev-
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One die roll for combat?
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
That is a special ability that can be used by people with Attack Weak Point- and they have to spend a Hero Point to use that feature.
Making that the default rule for combat rolls would make Attack Weak Point less useful. You'd have to give them some other ability to make up for it. Maybe spend a Hero Point to make a called shot after the fact (except disarm / break weapon) ? That might be too powerful, though.
Making that the default rule for combat rolls would make Attack Weak Point less useful. You'd have to give them some other ability to make up for it. Maybe spend a Hero Point to make a called shot after the fact (except disarm / break weapon) ? That might be too powerful, though.