Duplication - all Dupes have only 1 HIT?
Posted: Wed Apr 13, 2011 4:27 pm
The player wants ALL her dupes to always ONLY have 1 HIT, not split equally like the base power.
Would that be a Limitation? Or in some way (that I'm not aware of the benefit) rather be an Enhancement?
So I thought of giving her a Limitation that no matter how many dupes she has out they will all only have One HIT. They already function as minions (per the power and minion rules).
The only problem I see with this (as I wrote it before) is that it could allow her to have all her HITS then also have each dupe have HITS too (even though it's only 1) which would be over the rules limit of 100 HITS for a character.
So... Instead, I would change that Limitation to each dupe having One HIT each, and it reduces her primary character's HITS by one per dupe. That would make it fair/even at 100 HITS overall no matter how many dupes.
I think I was originally mistaken with my build at first. I originally wrote that the "primary" character kept her full HITS, while each Dupe got 1 - that's unfair and against the rules, because it allows the player to have a character with 100 HITS and then more dupes with HITS. Taking her OVER 100 HITS. That's not right.
I suggested changing that to have the primary character have 100 HITS, then for each Dupe she makes (that has 1 HIT) the primary IS reduced by one. Making it so that the player of the character never has more than 100 HITS between any/all the Player Character (her primary and all dupes).
That seems to me in the same spirit of the rules - that normally split the HITS equally.
Does that not sound fair, correct and in spirit of the rules?
Alternatively.... a friend suggested I just build this idea with Summoning instead of Duplication.
thanks
-kev-
Would that be a Limitation? Or in some way (that I'm not aware of the benefit) rather be an Enhancement?
So I thought of giving her a Limitation that no matter how many dupes she has out they will all only have One HIT. They already function as minions (per the power and minion rules).
The only problem I see with this (as I wrote it before) is that it could allow her to have all her HITS then also have each dupe have HITS too (even though it's only 1) which would be over the rules limit of 100 HITS for a character.
So... Instead, I would change that Limitation to each dupe having One HIT each, and it reduces her primary character's HITS by one per dupe. That would make it fair/even at 100 HITS overall no matter how many dupes.
I think I was originally mistaken with my build at first. I originally wrote that the "primary" character kept her full HITS, while each Dupe got 1 - that's unfair and against the rules, because it allows the player to have a character with 100 HITS and then more dupes with HITS. Taking her OVER 100 HITS. That's not right.
I suggested changing that to have the primary character have 100 HITS, then for each Dupe she makes (that has 1 HIT) the primary IS reduced by one. Making it so that the player of the character never has more than 100 HITS between any/all the Player Character (her primary and all dupes).
That seems to me in the same spirit of the rules - that normally split the HITS equally.
Does that not sound fair, correct and in spirit of the rules?
Alternatively.... a friend suggested I just build this idea with Summoning instead of Duplication.
thanks
-kev-