Stacking Bonuses
Posted: Mon Feb 28, 2011 4:39 pm
How do you order bonuses that have limits?
Example: Agility 3, Boost 2 for something defensive, Danger Sense.
Is this x7 defense? Or does the Danger Sense apply first, raising it to x5, and thus effectively negating the Boost (which caps at 5)?
Deflect could also be used instead of Danger Sense here.
Oh, an additional random question 'cuz I'm already here.
Can anyone take a stab at re-explaining Push to me? I have seen so many examples of Push, and I so rarely arrive at the "damage" (for KB) that the characters' creators do. It's calculated like Special Attack and doubled, but when does that doubling occur?
Example: Mind 3, Push 3. Is this (3+3)*2= x12? Or 3 + (3*2) = x9?
Similarly, Push seems to be able to go over x10 very easily. Do you use the rule for multipliers beyond x10, or do you just multiply as usual?
Putting some builds together for my book and came across these issues.
Example: Agility 3, Boost 2 for something defensive, Danger Sense.
Is this x7 defense? Or does the Danger Sense apply first, raising it to x5, and thus effectively negating the Boost (which caps at 5)?
Deflect could also be used instead of Danger Sense here.
Oh, an additional random question 'cuz I'm already here.
Can anyone take a stab at re-explaining Push to me? I have seen so many examples of Push, and I so rarely arrive at the "damage" (for KB) that the characters' creators do. It's calculated like Special Attack and doubled, but when does that doubling occur?
Example: Mind 3, Push 3. Is this (3+3)*2= x12? Or 3 + (3*2) = x9?
Similarly, Push seems to be able to go over x10 very easily. Do you use the rule for multipliers beyond x10, or do you just multiply as usual?
Putting some builds together for my book and came across these issues.