Nestor wrote:
The rub is that the comic book "genre" by itself encompasses a number of sometimes apparently contradictory tropes, from the four-color hi-jinks of the Brave and The Bold to the gritty street-level escapades of, say, Mike Grell's Green Arrow (when he eschewed the trick arrows for lethal broadheads). And that's just in the DC Universe.
Too true.
However, that's where I'd suggest that your dissection of my response isn't really an issue.
All of those (and all the others) genres within the Comic Book genre have similar TROPES. More than most other media, they ALL share the trope that the character's that the story is about (or involving) ALL to varying degrees have "story immunity" of sorts panel to panel.
If the story calls for "The Brave & the Bold Batman" to be able to survive an onslaught by Gorilla Grodd, which a normal dude should NOT be able to do (mentally or physically), then he can.
In Green Arrow's "Longbow Hunters" series - people SHOULD die with nearly every shot the marksman of Ollie's ability fires. They don't.
The story of comics is what we are simulating with the BASH! rules, not what the individual character's power levels and killing powers "should" be in the real world.
The only type of story in superhero comics that I would note, might not be as broadly open to allowing the characters to survive a story element would be something like "Watchmen" - which is set in a very realistic setting. Even comics such as The Authority, The Ultimates, and others of that ilk aren't as "honest" in it's action/violence. Even still, Rorschach pulls off some pretty big action sequences (that he could have died from) that support HIS "100 pt. Hits" total compared to his pedestrian antagonists.
And at first glance you might think those "gritty" stories such as the high-powered-gritty Ultimates/Authority or street-level Daredevil style comics, you might consider they would have the "immediate death" option if hit by Mjolnir... and they *might* in-story, IF that ever became a factor. But it doesn't, but rarely.
Midnighter is another perfect example of the Wasp issue. He's got powers, but they're primarily to avoid and attack (seeing all the possibilities of your action), and he STILL gets "hit" and hurt alot - racking up bulging blue-black bruises all the time. But not being DEAD, even through the godlike powers he deals with as a member of the Godlike villains that the Authority faces.
Nestor wrote:
Not to sound contrary, but a personal peeve of mine are folks who have a specific point-of-view about how a game or setting "has to be played" and feel any deviation from it is detrimental.
Luckily, I don't do that when I play.
I, personally, discuss the style/tropes of the game the group is going to play. For supers RPGs that needs detailed well - to all be on the same page if it's to succeed well.
That said.
I still feel that its rare that a comic book story that we might use as a base to create our own stories to simulate in any RPG system WOULD be lethal in that way.
If you disagree, I'd like to know examples of comics that you think would not include that trope of comics in which I feel are universal tropes?
Now...
That's not to say that you can't choose not to do that. Or to adapt away from the basic tropes of comics in the way BASH! best simulates. It's your game.
But I don't know if you need to.
At most, playing a more street level game - I might suggest lowering every character's "Hits" across the board in some denomination. But still a poor die roll could mean Thor's hammer (or a gun shot) hit doesn't do enough damage to kill immediately - hence you'd still need/want a good explanation for the description of the outcome.
Or...
If you wanna go reality. Wasn't it the rapper 50cent that got shot 8-12 times but survived, when some other accidental shot that doesn't even hit an immediate kill spot can kill a man at other times.
What happened THERE in terms of game rules or description?
My thought = Bad die rolls. Which = good description time.
-kev-