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[Extended Checks] Complication ideas

Posted: Sun Jan 30, 2011 6:10 pm
by kevperrine
To help idea generation, here is a condensed list of the "Complication" options for Extended Checks in the BASH! UE core book.
I'd like to have folks offer new ideas for more complications along these lines. But ALSO, I'd love to see folks come up with ALL NEW ALL DIFFERENT ideas for what a Complication COULD BE, in idea and rule.

What do you think??


In Extended Checks...
What is a COMPLICATION:
"Complications can be thrown into an extended check to spice things up. Complications come in two forms- planned and random. Planned complications occur at set intervals. ... Random complications are also technically planned, but they are keyed to random events rather than a set time interval." EXAMPLES:

INTERVAL Comp: After the fourth page, the room fills with water, after the sixth page, robotic sharks are released into the room, after the tenth page, depth charges are dropped from the ceiling.

PLANNED (Random) Comp: if the Hero rolls a “3” on 2d6, the computer virus mutates and reduces the Hero’s progress by 30.

PLANNED/INTERVAL Comp: x7 Dmg, Large Burst, on page 4.

PLANNED (Random) Comp: Result is 3 on 2d6 = -30 progress.

PLANNED (Random) Comp: result less than 20: prototype fails. -30 progress.

PLANNED (Random) Comp: Result is 3 on 2d6 = lose all progress.

PLANNED/INTERVAL Comp: Page 4: Narrator’s choice. Roll is Skill & Result is 3 on 2d6 = lose all progress. Roll is Brawn = -10 to each result

PLANNED (Random) Comp: Result is 3 on 2d6 = Obstacle in the way no progress made this page.

INTERVAL Comp: Progress = 20: find 1 clue. Progress = 40: find 2 clues. Progress = 60: find 3 clues.

PLANNED (Random) Comp: Result is 3 on 2d6 = -50 progress.

PLANNED Comp: Tracker Failure = trail goes cold. Success = quarry is found.

PLANNED (Random) Comp: Result is Doubles- opponent is speechless and gains no progress on next page.

PLANNED Comp: Failure = Humiliation (-1 Dice Penalty for the scene)

PLANNED Comp: Failure = Both sides start over, sniper moves to new position & fires



As you can see, the "goal" of the Extended Check can be discerned from the Complications (in most cases) but you could also use the Complication or idea of it, to expand in another direction.
That's what I'd like to see.
Plus completely all new Complication ideas.

Also consider... No only "gamist" rule ideas for Complications. But also (more importantly?) what are some common Comic Book Superhero genre tropes that happen in story/action that might make great Complications?