Linked: Once More Into The Breach
Posted: Mon Dec 06, 2010 12:01 pm
I'm sure people are at this point truly sick and tired of the topic of Linked coming up yet again, so please accept my apologies for my lack of understanding.
I'm playing around with the ION Guardsman character from Colin's ION Guard sourcebook when I noticed something. Telekinesis as described does not give the user the power to Grab a target, only to move it. If I understand the rules right, grabbing takes Immobilize.
Now, I'm thinking it's pretty much in concept for a Guardsman to imprison a miscreant with his ION Fist.
So attaching the Linked enhancement to Telekinesis costs 2 points, right? Would I need to also purchase the power I'm Linking to (in this case, Immobilize)? Or do the 2 points pay for a power "slot" with points up to the cost of the TK?
In other words, could I use the 2 points from the Guardsman's Omnipotence power to link Telekinesis with Immobilize 4 (Close range) and have both powers go off together?
Hopefully I'm explaining this right.
I'm playing around with the ION Guardsman character from Colin's ION Guard sourcebook when I noticed something. Telekinesis as described does not give the user the power to Grab a target, only to move it. If I understand the rules right, grabbing takes Immobilize.
Now, I'm thinking it's pretty much in concept for a Guardsman to imprison a miscreant with his ION Fist.
So attaching the Linked enhancement to Telekinesis costs 2 points, right? Would I need to also purchase the power I'm Linking to (in this case, Immobilize)? Or do the 2 points pay for a power "slot" with points up to the cost of the TK?
In other words, could I use the 2 points from the Guardsman's Omnipotence power to link Telekinesis with Immobilize 4 (Close range) and have both powers go off together?
Hopefully I'm explaining this right.