Force Field/Knock Back and Mind Shield
Posted: Fri Nov 19, 2010 5:10 pm
Okay, so it turns out I'm GMing a campaign based around my one-shot (based around a universe of DC expy character). First session, the player playing a mental based character named Cigar (if you ask him why, he says sometimes a cigar is just a cigar) builds him with Force Field and Mind Shield and I have questions about both.
First: Force Field. How does this work with knock back, his has 50 hits, and I hit him with 90 some odd damage (four sixes were involved) so the damage dealt to him was (after 10 soak and 50 hits from the shield) 30 something. When calculating knock back, would I go from the whole 90, or the reduced 30. I ruled as the 30 for then, but I'm having second thoughts.
Second: Mind Shield. Is this over-powered? it's Soak and Reflex counterparts increase them by 1 per point, but Mind shield increases it by 2 per point. This made his character nigh invulnerable combined with his Force Field (which he took a two point enhancement to remove the Concentration limit).
Thanks for the help.
First: Force Field. How does this work with knock back, his has 50 hits, and I hit him with 90 some odd damage (four sixes were involved) so the damage dealt to him was (after 10 soak and 50 hits from the shield) 30 something. When calculating knock back, would I go from the whole 90, or the reduced 30. I ruled as the 30 for then, but I'm having second thoughts.
Second: Mind Shield. Is this over-powered? it's Soak and Reflex counterparts increase them by 1 per point, but Mind shield increases it by 2 per point. This made his character nigh invulnerable combined with his Force Field (which he took a two point enhancement to remove the Concentration limit).
Thanks for the help.