Diplomacy? Persuade? Convince? Charm?
Posted: Mon Sep 27, 2010 4:38 am
What is the suggested skill check or other check for checking to see how a PC does in a diplomacy type situation?
In other RPGs, I tend to have the player role-play any diplomacy style conversations - then have them make a skill check with modifiers from their role-playing.
I was looking in BASH! for that option. What I found didn't lead me to any conclusions specifically. Here's what I found regarding any "persuade" type things in BASH!:
What would you suggest for this? A check? A roll/rule? Simply relegating it to role-play?
If a check, is it contested or a static DC (example?)?
Might it be an "Extended Check"? If so, what would be an example of a more difficult (longer?) check vs. an easier (quicker?) extended check?
My game-gang ran into this last Issue, as they wanted to talk to and convince a "watcher like" being to help them save innocent bystanders that they couldn't get to... Appealing to the NPC's sense of justice.
Thanks for the thoughts!
-kev-
In other RPGs, I tend to have the player role-play any diplomacy style conversations - then have them make a skill check with modifiers from their role-playing.
I was looking in BASH! for that option. What I found didn't lead me to any conclusions specifically. Here's what I found regarding any "persuade" type things in BASH!:
Appeal: Whenever you try to charm or persuade someone of anything, you get a +2 Multiplier Bonus.
Social Stigma: When trying to persuade or charm people who are not like you or close to you, the difficulty increases by 10 or more.
Situational Modifiers: it notes having Bonus or Penalty for being able to "convincing someone".
Victory Without Violence: notes that it is "conceivable that a Hero could simply convince a Villain to end the fight" ... "usually through good role-playing and knowledge of the Villain’s psychology, though it could be accomplished with an extended check of some sort."
Using Fame: If they have heard of you, give yourself +1 multiplier to your Mind or skill check to persuade, get information, or favors from them.
What would you suggest for this? A check? A roll/rule? Simply relegating it to role-play?
If a check, is it contested or a static DC (example?)?
Might it be an "Extended Check"? If so, what would be an example of a more difficult (longer?) check vs. an easier (quicker?) extended check?
My game-gang ran into this last Issue, as they wanted to talk to and convince a "watcher like" being to help them save innocent bystanders that they couldn't get to... Appealing to the NPC's sense of justice.
Thanks for the thoughts!
-kev-