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Uzi stats

Posted: Mon Sep 20, 2010 7:42 pm
by Jason_Sunday
What would the stats for an Uzi be? I did see anything really close in the book.

Posted: Mon Sep 20, 2010 7:49 pm
by Dustland
SMG, p25 would be the default.

I suppose if you're after "realism" you could take the pistol stats and add on full auto.

Posted: Mon Sep 20, 2010 8:28 pm
by Jason_Sunday
Dustland wrote:SMG, p25 would be the default.

I suppose if you're after "realism" you could take the pistol stats and add on full auto.
I thought about that but i checked it against bash sf and it is listed as a 2 handed weapon.

Posted: Tue Sep 21, 2010 7:06 pm
by Dustland
Sorry, maybe it's because I just play with the BASH UE rules, but I don't see how that really matters all that much. Are you trying to make a character that uses an uzi in each hand? I don't see why you couldn't allow it if you wanted.

Posted: Tue Sep 21, 2010 7:16 pm
by BASHMAN
I didn't opt to put in a lot of varieties of firearms in BASH and went for the more generic approach. I've a friend that wants to do a BAM! article where they get into detail about the different kinds of guns.

One thing to do is if you want a gun that isn't in the rules, find what it is most similar to and adjust it. If you want it to have more power, but not a full multiplier higher, you can add a Dice Bonus or Result Bonus to the damage. For instance, if I wanted to represent a Desert Eagle, I could give it a +2 dice bonus to damage compared to most pistols.

Posted: Tue Sep 21, 2010 7:24 pm
by Dustland
And thus begins the endless threads of "An accurate shooter is dealier with a .22 than an average shooter with a .50" and whatnot.

Posted: Tue Sep 21, 2010 7:59 pm
by BASHMAN
...which is why my philosophy on gun rules is KISS