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Other Hero Die Uses?

Posted: Sat Aug 28, 2010 11:02 pm
by AslanC
In my game I allow the players to spend a Hero Die to take an immediate action (when dramatically appropriate of course) with a -1 Multiplier Penalty on all aspects of the action (hit + damage, etc...)

What other "extra" or not "Rules As Written" Hero Die effects do you allow?

Posted: Sun Aug 29, 2010 8:27 am
by Dustland
I allow my players to introduce an environmental detail that might not otherwise exist that allows them to do something they normaly couldn't otherwise do or has a significant game impact.

For instance the characters are fighting atop a building and one needs to make a quick escape over the edge without hurting himself. The character spends a Hero Die and states that he jumps off the roof into the trash bin full of foam stuffing that is in the alley below.

Posted: Sun Aug 29, 2010 8:58 am
by BeardedDork
That mechanic is very like Inspiration from WW's Adventure I've considered doing that as well, but my group is mostly just getting their feet wet in the game.

Posted: Sun Aug 29, 2010 10:53 am
by Dustland
Yah, I've only used it for online gaming but I like the way some players really start to question and work with their surroundings to overcome a challenge when the rule is in place.

I've also allowed players to insert useful background fluff into a game using this method. This can result in a permanent contact (hey my brother-in-law is a cop, let's go ask him) or more firmly establish a character's role in the story/setting (I was once part of that evil organization...before it became evil of course).