I'm curious to know...
What do you consider to be the best optional rules that you usually like using for BASH!?
Do you have any house rules that you use regularly?
Do you have any rules (or even terms or style) of game play from OTHER role-playing game rules or systems that you port-over to use with BASH!?
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which OPTIONAL rules or HOUSE rules do you use?
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
I'm normally a big user of house rules, but I've been trying to see what out-of-the-box Bash is like and I've been pretty happy.
I've changed Resistance to provide a flat x6 soak, or a +2x soak bonus, whichever is higher, instead of halving damage before soak. A normal guy who has Resistance to fire gains a nice but not unbeatable level of resistance, and if Superman takes it he's not getting half-price immunity (since RAW it makes his x8 soak into x16).
I have house ruled that 1 hero point provides a +2 result bonus, instead of +1.
In my next session I am introducing a new use for hero points. Just like you can spend a hero die to get a bonus free action as a reaction/interrupt, I'm going to say you can spend one (or maybe two, haven't decided yet) hero points to get a reaction/interrupt action but you sacrifice your full next panel. It lets them effectively "move up" the priority list for this page to "right now" to try to save a civilian or whatever, but it is less useful than the hero die version since they don't get their next panel.
Although not exactly a house rule, more of a Narrator's call since the book isn't explicit, I have decided that you can declare the use of a Push after rolling, just like hero points.
I also use the rules Bashman has posted for Intimidation, and more recently taunt and trick.
I've changed Resistance to provide a flat x6 soak, or a +2x soak bonus, whichever is higher, instead of halving damage before soak. A normal guy who has Resistance to fire gains a nice but not unbeatable level of resistance, and if Superman takes it he's not getting half-price immunity (since RAW it makes his x8 soak into x16).
I have house ruled that 1 hero point provides a +2 result bonus, instead of +1.
In my next session I am introducing a new use for hero points. Just like you can spend a hero die to get a bonus free action as a reaction/interrupt, I'm going to say you can spend one (or maybe two, haven't decided yet) hero points to get a reaction/interrupt action but you sacrifice your full next panel. It lets them effectively "move up" the priority list for this page to "right now" to try to save a civilian or whatever, but it is less useful than the hero die version since they don't get their next panel.
Although not exactly a house rule, more of a Narrator's call since the book isn't explicit, I have decided that you can declare the use of a Push after rolling, just like hero points.
I also use the rules Bashman has posted for Intimidation, and more recently taunt and trick.