Probability Manipulation(Luck)
Posted: Mon Aug 23, 2010 3:18 pm
Has anyone tried to tackle this power yet? Maybe it will be in Awesome Powers. From what I remember, in Marvel, when you rolled 2d10 for a percentile you'd normally declare the one you wanted to be your first die. With PM you always take the high die as the first. ie, a 1 and a 9 would always give you a 91. a 2 and a 2 would still be a lowely 22.
It was unfortunetly grossly overpowered. I'd like to see something a little less powerful. Like, at the beginning of an issue, declare a set of non-double d6 numbers. On any d6 rolls for that issue, if both of those declared numbers appear treat it as a limited double and roll an additional d6 and add it to the result. So, to summarize, if I have PM and declare "1" and "6" and at some point(s) in the issue roll that combination I can now roll 1d6 and add it to my result. Might be interesting.
Sorry if this has already been discussed. I tried a search but came up empty.
It was unfortunetly grossly overpowered. I'd like to see something a little less powerful. Like, at the beginning of an issue, declare a set of non-double d6 numbers. On any d6 rolls for that issue, if both of those declared numbers appear treat it as a limited double and roll an additional d6 and add it to the result. So, to summarize, if I have PM and declare "1" and "6" and at some point(s) in the issue roll that combination I can now roll 1d6 and add it to my result. Might be interesting.
Sorry if this has already been discussed. I tried a search but came up empty.