Has anyone tried to tackle this power yet? Maybe it will be in Awesome Powers. From what I remember, in Marvel, when you rolled 2d10 for a percentile you'd normally declare the one you wanted to be your first die. With PM you always take the high die as the first. ie, a 1 and a 9 would always give you a 91. a 2 and a 2 would still be a lowely 22.
It was unfortunetly grossly overpowered. I'd like to see something a little less powerful. Like, at the beginning of an issue, declare a set of non-double d6 numbers. On any d6 rolls for that issue, if both of those declared numbers appear treat it as a limited double and roll an additional d6 and add it to the result. So, to summarize, if I have PM and declare "1" and "6" and at some point(s) in the issue roll that combination I can now roll 1d6 and add it to my result. Might be interesting.
Sorry if this has already been discussed. I tried a search but came up empty.
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Probability Manipulation(Luck)
- The_Strangler
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- CauldronOfEvil
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Re: Probability Manipulation(Luck)
If it was in Marvel I'm sure I tried to convert it. Check out the Marvel Conversion and the Ultimate Powers Book Conversion. http://games.groups.yahoo.com/group/bas ... r%20Games/The_Strangler wrote:Has anyone tried to tackle this power yet? I tried a search but came up empty.
- AslanC
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- BASHMAN
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So you want luck powers? Yes, Awesome Powers will have that.
Remember that powers are based on what they do... so you may have one of a whole suite of powers devoted to luck/entropy, etc.
Bad Luck - i.e. stuff falls/explodes at random ala the Scarlet Witch can be done w/ X Mastery and Telekinesis.
Good luck for you/bad luck for them: Danger Sense (but you don't get any protection vs. sensory deprivation or bonus on Priority rolls) This is because the enemy attacks right when you duck out of the way.. by sheer chance.
Your own good luck at hitting an enemy like Long Shot: Weapon Technique & Attack Weak Point. Maybe add Boost onto this to represent how lucky you are at hitting.
Something that manipulates your dice rolls at a metagame level: Dumb Luck advantage. Why make it a power?
Remember that powers are based on what they do... so you may have one of a whole suite of powers devoted to luck/entropy, etc.
Bad Luck - i.e. stuff falls/explodes at random ala the Scarlet Witch can be done w/ X Mastery and Telekinesis.
Good luck for you/bad luck for them: Danger Sense (but you don't get any protection vs. sensory deprivation or bonus on Priority rolls) This is because the enemy attacks right when you duck out of the way.. by sheer chance.
Your own good luck at hitting an enemy like Long Shot: Weapon Technique & Attack Weak Point. Maybe add Boost onto this to represent how lucky you are at hitting.
Something that manipulates your dice rolls at a metagame level: Dumb Luck advantage. Why make it a power?