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Armor piercing attacks
Posted: Mon Aug 16, 2010 12:46 pm
by Samuraidad
I wonder if there is a way to make attack powers "armor piercing" (i.e. get through defenses easier). In 4e Champions there was advantage by this name that made defenses against an offensive power only 1/2 effective. And I was wondering if there might be a way to do this in BASH.
One thought I had was to take the intense training power, attack weak point and use it as a power enhancement (and say, lower the cost to 1 pt. to reflect it's application to only that one power vs. all powers that are allowed by the previous). That would seem to work appropriately.
Any thoughts on this?
Posted: Mon Aug 16, 2010 1:07 pm
by Jukeboxer
How about Special Attack (in reverse), where the attack reduces Soak multipliers, particularly when armor bonuses are in effect? For a broader application of "penetrating", Weaken could be used, I think.
Posted: Mon Aug 16, 2010 1:30 pm
by Samuraidad
Fascinating thought to use weaken to in essense drain armor. Perhaps "linked" to special attack?
Posted: Mon Aug 16, 2010 1:34 pm
by DeaconAbyss
Talked to bashman about this before, for normal guns. Im sure it works just as well for powers. Enhancement "Extra Effect": +2DM vs. Armor and/or forcefields. Depending on the GM it could be seperate enhancement or together.
http://bashtalk.org/modules.php?name=Fo ... opic&t=316
Posted: Mon Aug 16, 2010 1:58 pm
by Samuraidad
DeaconAbyss wrote:Talked to bashman about this before, for normal guns. Im sure it works just as well for powers. Enhancement "Extra Effect": +2DM vs. Armor and/or forcefields. Depending on the GM it could be seperate enhancement or together.
http://bashtalk.org/modules.php?name=Fo ... opic&t=316
Aha! Makes sense! I'm building my Cat powered pc, Ocelot, and he has claws. And I'm toying with making them have such an effect. So, thanks!
Posted: Mon Aug 16, 2010 2:00 pm
by DeaconAbyss
NP man...not that the other suggestions werent awesome and viable as well.
Posted: Mon Aug 16, 2010 3:34 pm
by BASHMAN
My way of doing armor piercing is always "Extra Effect; +2DM vs. Armor". I don't apply that to force fields, though (unless said force field is actually the Armor power with the "trappings" of a personal force field).
Posted: Mon Aug 16, 2010 4:23 pm
by Dustland
I like the simplicity of +2DM vs Armor but it makes the attack more effective against an opponent with Armor 1 than with no armor.
That being said, I'd use the this rule, just have to live with that little quirk.
Posted: Mon Aug 16, 2010 4:38 pm
by DeaconAbyss
it could possibly be amended to say "upto +2dm to overcome Armor". Meaning, it's a +1DM vs. Armor 1 and +2DM vs Armor 2 and 3.
Posted: Mon Aug 16, 2010 7:17 pm
by Dustland
I actually like that better but I'm loath to introduce any complexity to the rules in my games. The simplicity of the system is what drew me to it in the first place!
Posted: Tue Aug 17, 2010 9:15 am
by Samuraidad
Dustland wrote:I actually like that better but I'm loath to introduce any complexity to the rules in my games. The simplicity of the system is what drew me to it in the first place!
I think I prefer to keep this simple too. Thx everyone!
Posted: Wed Aug 18, 2010 3:24 am
by urbwar
Now how would you handle the opposite (ie preventing the Armor Piercing from working)?
Posted: Wed Aug 18, 2010 11:44 am
by Lindharin
Immunity to Armor Piercing would cost 1 pt.
Posted: Wed Aug 18, 2010 11:45 am
by Lindharin
Or if you have Armor, you could have Extra Effect vs. Armor Piercing, which costs 1 pt and basically does the same thing.
Armor Piercing?
Posted: Fri Aug 20, 2010 6:47 pm
by CauldronOfEvil
Have you looked at Pierce Armor (BASH: Sci-Fi, page 17). Seems like the simplest way to do it to me. It may or may not need to be Linked (2pts, BUE38).
I’ve also added . Semi-Armor Piercing: Can be treated as a new Power that costs 2pts and reduces Soak by 1/4th. It cannot be combined with Pierce Armor power.
The problem with the way Champions does it is that it is so cheap it becomes a bidding war. I buy Armor Piercing, they buy Hardened, I buy double Armor Piercing, they buy double Hardened, etc. It just makes it completely pointless.