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Gadgeteering question...

Posted: Fri Aug 06, 2010 1:03 am
by BillionSix
Okay, Gadgeteering uses the Science and Technology skills.

Now, let's say I want to make a Gadgeteer who is not technological in nature, but magical. The character is a magical artificer who can make super-powered magic items.

What skills should he use? Occult would be in there somewhere, but in order to parallel the normal Advantage, there should be two different skills. Occult, to invent, and Craft, perhaps to build it?

Any ideas?

Posted: Fri Aug 06, 2010 2:55 am
by bigsteveuk
I would do something like this:-

Gadgeteer = Artificer
Invent = Occult (maybe with a speciality of rituals or artefacts)
Technology = Craftsmanship (depending on item the speciality could count)

Hope that helps.

Steve

Posted: Fri Aug 06, 2010 4:10 am
by BASHMAN
bigsteveuk wrote:I would do something like this:-

Gadgeteer = Artificer
Invent = Occult (maybe with a speciality of rituals or artefacts)
Technology = Craftsmanship (depending on item the speciality could count)

Hope that helps.

Steve
Almost right. PS- here's a bit of a preview from Age of Olympus

Gadgeteer = Artificer
Science = Occultism/Artifacts
Technology/Invent = Craftsmanship

It's an advantage that Hephestus has.